public void CantRegisterMoreThanMaxPlayers()
        {
            // arrange
            var game = ConnectFourTestHelpers.GetGame(ConnectFourTestHelpers.GetDefaultConfig("1234"));

            // act
            game.Join("1234", "user");
            game.Join("abcd", "user2");

            var registrationResult = game.Join("zxcv", "user3");

            // assert
            Assert.False(registrationResult.WasSuccessful, "Was able to register player despite game being full");
        }
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        public void CantResignTwice()
        {
            var game = ConnectFourTestHelpers.GetGame(ConnectFourTestHelpers.GetDefaultConfig("1234"));

            game.Join("1234", "player1");
            game.Join("abcd", "player2");

            game.Start("1234");

            var resignResult1 = game.Resign("1234");
            var resignResult2 = game.Resign("1234");

            Assert.True(resignResult1.WasSuccessful);
            Assert.False(resignResult2.WasSuccessful);
        }
        public void CantJoinOnceGameHasStarted()
        {
            // arrange
            var game = ConnectFourTestHelpers.GetGame(ConnectFourTestHelpers.GetDefaultConfig("1234"));

            // act
            game.Join("1234", "user");
            game.Join("abcd", "user2");

            game.Start("1234");

            var registrationResult = game.Join("zxcv", "user3");

            // assert
            Assert.False(registrationResult.WasSuccessful, "Was able to register player after game has already started");
        }
        public void SetsHostCorrectly()
        {
            // arrange
            var game = ConnectFourTestHelpers.GetGame(ConnectFourTestHelpers.GetDefaultConfig("1234"));

            // act
            game.Join("1234", "user");
            game.Join("abcd", "user2");

            var playerHost   = game.GetPlayer("1234");
            var playerNormal = game.GetPlayer("abcd");

            // assert
            Assert.True(playerHost.IsHost, "Not setting host flag to true on host player");
            Assert.False(playerNormal.IsHost, "Incorrectly setting host flag to true on normal player");
        }
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        public void OnlyHostCanStart()
        {
            // arrange
            var game = ConnectFourTestHelpers.GetGame(ConnectFourTestHelpers.GetDefaultConfig("1234"));

            // act
            game.Join("1234", "user");
            game.Join("abcd", "user2");

            var regularPlayerStartResult = game.Start("abcd");
            var hostStartResult          = game.Start("1234");

            // assert
            Assert.False(regularPlayerStartResult.WasSuccessful, "Non host player was able to start the game");
            Assert.True(hostStartResult.WasSuccessful, "Host was unable to start the game");
        }
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        public void CantStartWithoutAtleast2Players()
        {
            // arrange
            var game = ConnectFourTestHelpers.GetGame(ConnectFourTestHelpers.GetDefaultConfig("1234"));

            // act
            game.Join("1234", "user");

            var StartWithOnePlayerResult = game.Start("1234");

            game.Join("abcd", "user2");

            var startStartWithTwoPlayersResult = game.Start("1234");

            // assert
            Assert.False(StartWithOnePlayerResult.WasSuccessful, "Was able to start game with only 1 player registered");
            Assert.True(startStartWithTwoPlayersResult.WasSuccessful, "Was unable to start game with 2 players registered");
        }