protected override void LoadContent() { base.LoadContent(); ContentManager Content = GameRef.Content; SpriteFont menuFont = Content.Load<SpriteFont>("Fonts\\defaultFont"); lblPrompt = new Label(); lblPrompt.SpriteFont = menuFont; lblPrompt.Text = "Enter your name:"; lblPrompt.Position = new Vector2(ProjectData.GameWidth / 2 - menuFont.MeasureString( lblPrompt.Text).X / 2 - menuFont.MeasureString(" ").X / 2, ProjectData.GameHeight - 50); lblPrompt.Color = Color.White; lblPrompt.Size = lblPrompt.SpriteFont.MeasureString(lblPrompt.Text); ControlManager.Add(lblPrompt); txtName = new TextBox(GameRef.GraphicsDevice); txtName.SpriteFont = menuFont; txtName.Position = new Vector2(lblPrompt.Position.X + lblPrompt.Size.X + lblPrompt.SpriteFont.MeasureString(" ").X, lblPrompt.Position.Y); txtName.BackColor = Color.Transparent; txtName.ForeColor = Color.White; ControlManager.Add(txtName); }
protected override void LoadContent() { base.LoadContent(); var Content = gameRef.Content; IOManager.Init(); blackOverlay = new DrawableRectangle(GraphicsDevice, new Vector2(MainGame.GAME_WIDTH, MainGame.GAME_HEIGHT), Color.White, true).Texture; blurOverlay = new GaussianBlur(gameRef); blurOverlay.ComputeKernel(7, 2.0f); titleImage = Content.Load<Texture2D>("Images\\title"); title = new Label(); title.SpriteFont = Content.Load<SpriteFont>("Fonts\\title"); title.Text = ""; title.Color = Color.White; title.Position = new Vector2(MainGame.GAME_WIDTH / 2 - title.Width / 2, 90); controls.Add(title); Texture2D[] images = new Texture2D[8]; for (int i = 0; i < images.Length; i++) { images[i] = Content.Load<Texture2D>("Images\\waterfall\\water" + i.ToString()); } anim = new Animation(images); #region Menu State menuControls = new ControlManager(gameRef, Content.Load<SpriteFont>("Fonts\\default")); var start = new LinkLabel(0) { Name = "lnklblStart", Text = "New Game" }; var load = new LinkLabel(1) { Name = "lnklblLoad", Text = "Load Game" }; var options = new LinkLabel(2) { Name = "lnklblOptions", Text = "Options" }; var quit = new LinkLabel(3) { Name = "lnklblQuit", Text = "Quit Game" }; menuControls.Add(start); menuControls.Add(load); menuControls.Add(options); menuControls.Add(quit); Vector2 startPos = new Vector2(MainGame.GAME_WIDTH / 2, MainGame.GAME_HEIGHT / 1.8f); foreach (Control c in menuControls) { if (c is LinkLabel) { var l = (LinkLabel)c; var offset = new Vector2(c.Width / 2, 0); c.Position = startPos - offset; c.Selected += new EventHandler(LinkLabel_Selected); c.Effect = ControlEffect.PULSE; c.Color = Color.Black; ((LinkLabel)c).SelectedColor = Color.DarkBlue; l.OnMouseIn += LinkLabel_OnMouseIn; startPos.Y += c.Height + 10f; } } menuControls.SelectControl(0); #endregion #region New Game State newGameControls = new ControlManager(gameRef, Content.Load<SpriteFont>("Fonts\\default")); Label prompt = new Label(); prompt.Text = "Enter your name"; prompt.Name = "lblNamePrompt"; prompt.Position = new Vector2(MainGame.GAME_WIDTH / 2 - prompt.SpriteFont.MeasureString(prompt.Text).X / 2, 200); newGameControls.Add(prompt); TextBox name = new TextBox(GraphicsDevice); name.Name = "txtName"; name.Position = new Vector2(prompt.Position.X + 40, prompt.Position.Y + prompt.Height + 10); name.BackColor = Color.Transparent; name.ForeColor = Color.White; newGameControls.Add(name); LinkLabel startGame = new LinkLabel(2) { Name = "lnklblNewGame", Text = "Start" }; startGame.Position = new Vector2(prompt.Position.X, name.Position.Y + 44); startGame.OnMouseIn += LinkLabel_OnMouseIn; startGame.Selected += (o, e) => { Config.currentlyPlaying = newGameControls[1].Text; SwitchStateWithFade(new LoadingState(gameRef, StateManager, new GameplayState(gameRef, StateManager))); }; startGame.Effect = ControlEffect.PULSE; LinkLabel cancel = new LinkLabel(3) { Name = "lnklblCancel", Text = "Cancel" }; cancel.Position = new Vector2(prompt.Position.X + prompt.Width - cancel.Width, startGame.Position.Y); cancel.OnMouseIn += LinkLabel_OnMouseIn; cancel.Selected += (o, e) => { currentState = State.Menu; }; cancel.Effect = ControlEffect.PULSE; newGameControls.Add(startGame); newGameControls.Add(cancel); #endregion #region Load Game State loadGameControls = new ControlManager(gameRef, Content.Load<SpriteFont>("Fonts\\default")); List<EntityProperties> saves = new List<EntityProperties>(); saves = IOManager.GetAllPlayerDatas(); startPos = new Vector2(MainGame.GAME_WIDTH / 2, 0); int counter = 0; foreach (EntityProperties ep in saves) { var lnklblLoadSave = new LinkLabel(counter++); lnklblLoadSave.AutoSize = true; lnklblLoadSave.Name = "lnklblLoadSave"; lnklblLoadSave.Text = ep.Name + " | " + ep.TimeOfSave; lnklblLoadSave.OnMouseIn += LinkLabel_OnMouseIn; lnklblLoadSave.Selected += (o, e) => { SwitchStateWithFade(new LoadingState(gameRef, StateManager, new GameplayState(gameRef, StateManager, ep))); }; lnklblLoadSave.Effect = ControlEffect.PULSE; var offset = new Vector2(lnklblLoadSave.Width / 2, 0); lnklblLoadSave.Position = startPos - offset; startPos.Y += lnklblLoadSave.Height + 10; loadGameControls.Add(lnklblLoadSave); } var goBack_Load = new LinkLabel(loadGameControls.Count); goBack_Load.Name = "lnklblGoBackLoad"; goBack_Load.Text = "Go Back"; goBack_Load.Effect = ControlEffect.PULSE; goBack_Load.Position = new Vector2(MainGame.GAME_WIDTH / 2 - goBack_Load.Width / 2, MainGame.GAME_HEIGHT - goBack_Load.Height - 100); goBack_Load.OnMouseIn += LinkLabel_OnMouseIn; goBack_Load.Selected += (o, e) => { currentState = State.Menu; }; loadGameControls.Add(goBack_Load); #endregion #region Options Game State #endregion #region Quit State quitControls = new ControlManager(gameRef, Content.Load<SpriteFont>("Fonts\\default")); Label areYouSure1 = new Label(); areYouSure1.Name = "lblAreYouSure?"; areYouSure1.Text = "Are you sure you want to quit?"; areYouSure1.Position = new Vector2(MainGame.GAME_WIDTH / 2 - areYouSure1.SpriteFont.MeasureString( areYouSure1.Text).X / 2, 140); quitControls.Add(areYouSure1); LinkLabel yes = new LinkLabel(1) { Name = "lnklblYes", Text = "Yes" }; yes.Position = new Vector2(areYouSure1.Position.X + 40, areYouSure1.Position.Y + areYouSure1.Height + 50); yes.OnMouseIn += LinkLabel_OnMouseIn; yes.Selected += (o, e) => { gameRef.Exit(); }; yes.Effect = ControlEffect.PULSE; LinkLabel no = new LinkLabel(2) { Name = "lnklblNo", Text = "No" }; no.Position = new Vector2(areYouSure1.Position.X + areYouSure1.Width - no.Width - 40, yes.Position.Y); no.OnMouseIn += LinkLabel_OnMouseIn; no.Selected += (o, e) => { currentState = State.Menu; }; no.Effect = ControlEffect.PULSE; quitControls.Add(yes); quitControls.Add(no); #endregion debugFont = Content.Load<SpriteFont>("Fonts\\version"); }