Esempio n. 1
0
 static int OnPointerClick(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         GameFramework.UGUIClickEventListener      obj  = (GameFramework.UGUIClickEventListener)ToLua.CheckObject <GameFramework.UGUIClickEventListener>(L, 1);
         UnityEngine.EventSystems.PointerEventData arg0 = (UnityEngine.EventSystems.PointerEventData)ToLua.CheckObject <UnityEngine.EventSystems.PointerEventData>(L, 2);
         obj.OnPointerClick(arg0);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Esempio n. 2
0
    static int set_doubleClick(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            GameFramework.UGUIClickEventListener obj = (GameFramework.UGUIClickEventListener)o;
            bool arg0 = LuaDLL.luaL_checkboolean(L, 2);
            obj.doubleClick = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index doubleClick on a nil value"));
        }
    }
Esempio n. 3
0
    static int get_doubleClick(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            GameFramework.UGUIClickEventListener obj = (GameFramework.UGUIClickEventListener)o;
            bool ret = obj.doubleClick;
            LuaDLL.lua_pushboolean(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index doubleClick on a nil value"));
        }
    }