Esempio n. 1
0
 static public int RemoveData(IntPtr l)
 {
     try {
         int argc = LuaDLL.lua_gettop(l);
         if (argc == 2)
         {
             GameFramework.TypedDataCollection self = (GameFramework.TypedDataCollection)checkSelf(l);
             System.Type a1;
             checkType(l, 2, out a1);
             self.RemoveData(a1);
             pushValue(l, true);
             return(1);
         }
         else if (argc == 3)
         {
             GameFramework.TypedDataCollection self = (GameFramework.TypedDataCollection)checkSelf(l);
             System.Type a1;
             checkType(l, 2, out a1);
             System.String a2;
             checkType(l, 3, out a2);
             self.RemoveData(a1, a2);
             pushValue(l, true);
             return(1);
         }
         pushValue(l, false);
         LuaDLL.lua_pushstring(l, "No matched override function to call");
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Esempio n. 2
0
 static public int Visit(IntPtr l)
 {
     try {
         int argc = LuaDLL.lua_gettop(l);
         if (argc == 2)
         {
             GameFramework.TypedDataCollection self = (GameFramework.TypedDataCollection)checkSelf(l);
             GameFramework.MyAction <System.Object, System.Object> a1;
             LuaDelegation.checkDelegate(l, 2, out a1);
             self.Visit(a1);
             pushValue(l, true);
             return(1);
         }
         else if (argc == 3)
         {
             GameFramework.TypedDataCollection self = (GameFramework.TypedDataCollection)checkSelf(l);
             GameFramework.MyAction <System.Object, System.Object> a1;
             LuaDelegation.checkDelegate(l, 2, out a1);
             System.Object a2;
             checkType(l, 3, out a2);
             self.Visit(a1, a2);
             pushValue(l, true);
             return(1);
         }
         pushValue(l, false);
         LuaDLL.lua_pushstring(l, "No matched override function to call");
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Esempio n. 3
0
 static public int Clear(IntPtr l)
 {
     try {
         GameFramework.TypedDataCollection self = (GameFramework.TypedDataCollection)checkSelf(l);
         self.Clear();
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Esempio n. 4
0
 static public int constructor(IntPtr l)
 {
     try {
         GameFramework.TypedDataCollection o;
         o = new GameFramework.TypedDataCollection();
         pushValue(l, true);
         pushValue(l, o);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Esempio n. 5
0
 static public int GetData(IntPtr l)
 {
     try {
         GameFramework.TypedDataCollection self = (GameFramework.TypedDataCollection)checkSelf(l);
         System.Type a1;
         checkType(l, 2, out a1);
         var ret = self.GetData(a1);
         pushValue(l, true);
         pushValue(l, ret);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }