public static void UploadFile(string noticeKey, LuaTable info, float timeoutSec = 1f)
        {
            TimeOutWWW t = GameManager.Instance.gameObject.AddComponent <TimeOutWWW>();

            t.UploadFile(noticeKey, new WWWInfo(info), timeoutSec, GameManager.Instance.OnLuaWWWRst, null);
        }