public void Call(GameFramework.SessionData param0) { func.BeginPCall(); func.PushObject(param0); func.PCall(); func.EndPCall(); }
static int Clear(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); GameFramework.SessionData obj = (GameFramework.SessionData)ToLua.CheckObject <GameFramework.SessionData>(L, 1); obj.Clear(); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int InitMsg(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); GameFramework.SessionData obj = (GameFramework.SessionData)ToLua.CheckObject <GameFramework.SessionData>(L, 1); byte[] arg0 = ToLua.CheckByteBuffer(L, 2); uint arg1 = (uint)LuaDLL.luaL_checknumber(L, 3); obj.InitMsg(arg0, arg1); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int set_ReceiveData(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); GameFramework.SessionData obj = (GameFramework.SessionData)o; byte[] arg0 = ToLua.CheckByteBuffer(L, 2); obj.ReceiveData = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index ReceiveData on a nil value")); } }
static int set_errCode(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); GameFramework.SessionData obj = (GameFramework.SessionData)o; uint arg0 = (uint)LuaDLL.luaL_checknumber(L, 2); obj.errCode = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index errCode on a nil value")); } }
static int get_LuaReceiveData(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); GameFramework.SessionData obj = (GameFramework.SessionData)o; GameFramework.ByteBuffer ret = obj.LuaReceiveData; ToLua.PushObject(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index LuaReceiveData on a nil value")); } }
static int get_RequestData(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); GameFramework.SessionData obj = (GameFramework.SessionData)o; object ret = obj.RequestData; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index RequestData on a nil value")); } }
static int get_CallbackID(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); GameFramework.SessionData obj = (GameFramework.SessionData)o; uint ret = obj.CallbackID; LuaDLL.lua_pushnumber(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index CallbackID on a nil value")); } }
static int _CreateGameFramework_SessionData(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 0) { GameFramework.SessionData obj = new GameFramework.SessionData(); ToLua.PushObject(L, obj); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to ctor method: GameFramework.SessionData.New")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }