public void Call(GameFramework.SessionData param0)
 {
     func.BeginPCall();
     func.PushObject(param0);
     func.PCall();
     func.EndPCall();
 }
Esempio n. 2
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 static int Clear(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 1);
         GameFramework.SessionData obj = (GameFramework.SessionData)ToLua.CheckObject <GameFramework.SessionData>(L, 1);
         obj.Clear();
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Esempio n. 3
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 static int InitMsg(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 3);
         GameFramework.SessionData obj = (GameFramework.SessionData)ToLua.CheckObject <GameFramework.SessionData>(L, 1);
         byte[] arg0 = ToLua.CheckByteBuffer(L, 2);
         uint   arg1 = (uint)LuaDLL.luaL_checknumber(L, 3);
         obj.InitMsg(arg0, arg1);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Esempio n. 4
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    static int set_ReceiveData(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            GameFramework.SessionData obj = (GameFramework.SessionData)o;
            byte[] arg0 = ToLua.CheckByteBuffer(L, 2);
            obj.ReceiveData = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index ReceiveData on a nil value"));
        }
    }
Esempio n. 5
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    static int set_errCode(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            GameFramework.SessionData obj = (GameFramework.SessionData)o;
            uint arg0 = (uint)LuaDLL.luaL_checknumber(L, 2);
            obj.errCode = arg0;
            return(0);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index errCode on a nil value"));
        }
    }
Esempio n. 6
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    static int get_LuaReceiveData(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            GameFramework.SessionData obj = (GameFramework.SessionData)o;
            GameFramework.ByteBuffer  ret = obj.LuaReceiveData;
            ToLua.PushObject(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index LuaReceiveData on a nil value"));
        }
    }
Esempio n. 7
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    static int get_RequestData(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            GameFramework.SessionData obj = (GameFramework.SessionData)o;
            object ret = obj.RequestData;
            ToLua.Push(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index RequestData on a nil value"));
        }
    }
Esempio n. 8
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    static int get_CallbackID(IntPtr L)
    {
        object o = null;

        try
        {
            o = ToLua.ToObject(L, 1);
            GameFramework.SessionData obj = (GameFramework.SessionData)o;
            uint ret = obj.CallbackID;
            LuaDLL.lua_pushnumber(L, ret);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e, o, "attempt to index CallbackID on a nil value"));
        }
    }
Esempio n. 9
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    static int _CreateGameFramework_SessionData(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 0)
            {
                GameFramework.SessionData obj = new GameFramework.SessionData();
                ToLua.PushObject(L, obj);
                return(1);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to ctor method: GameFramework.SessionData.New"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }