public static Msg_RC_NpcFace BuildNpcFaceMessage(EntityInfo npc) { Msg_RC_NpcFace npcFaceBuilder = new Msg_RC_NpcFace(); npcFaceBuilder.npc_id = npc.GetId(); npcFaceBuilder.face_direction = ProtoHelper.EncodeFloat(npc.GetMovementStateInfo().GetFaceDir()); return(npcFaceBuilder); }
internal static void Execute(object msg, User user) { Msg_CR_Skill use_skill = msg as Msg_CR_Skill; if (null == use_skill) { return; } EntityInfo userObj = user.Info; if (null == userObj) { LogSys.Log(LOG_TYPE.DEBUG, "UseSkillHandler, charactor {0}({1},{2},{3}) not exist", user.RoleId, user.GetKey(), user.Guid, user.Name); return; } Scene scene = user.OwnRoom.ActiveScene; if (null != scene) { EntityInfo obj = scene.GetEntityById(use_skill.role_id); if (null != obj) { AiStateInfo aiInfo = obj.GetAiStateInfo(); if (use_skill.target_id > 0) { aiInfo.Target = use_skill.target_id; } else if (use_skill.target_dir > 0) { float dir = ProtoHelper.DecodeFloat(use_skill.target_dir); obj.GetMovementStateInfo().SetFaceDir(dir); aiInfo.Target = 0; } if (aiInfo.AiLogic == (int)AiStateLogicId.Entity_Leader) { AiData_Leader data = aiInfo.AiDatas.GetData <AiData_Leader>(); if (null == data) { data = new AiData_Leader(); aiInfo.AiDatas.AddData(data); } data.ManualSkillId = use_skill.skill_id; } else { AiData_General data = aiInfo.AiDatas.GetData <AiData_General>(); if (null == data) { data = new AiData_General(); aiInfo.AiDatas.AddData(data); } data.ManualSkillId = use_skill.skill_id; } aiInfo.ChangeToState((int)AiStateId.SkillCommand); } } }
static public int constructor(IntPtr l) { try { GameFramework.ProtoHelper o; o = new GameFramework.ProtoHelper(); pushValue(l, true); pushValue(l, o); return(2); } catch (Exception e) { return(error(l, e)); } }
public static Msg_RC_NpcSkill BuildNpcSkillMessage(EntityInfo obj, int skillId) { MovementStateInfo msi = obj.GetMovementStateInfo(); ScriptRuntime.Vector3 pos = msi.GetPosition3D(); Msg_RC_NpcSkill msg = new Msg_RC_NpcSkill(); msg.npc_id = obj.GetId(); msg.skill_id = skillId; msg.stand_pos = ProtoHelper.EncodePosition2D(pos.X, pos.Z); msg.face_direction = ProtoHelper.EncodeFloat(msi.GetFaceDir()); msg.target_id = obj.GetAiStateInfo().Target; return(msg); }
public static Msg_RC_NpcMove BuildNpcMoveMessage(EntityInfo npc) { ScriptRuntime.Vector3 srcPos = npc.GetMovementStateInfo().GetPosition3D(); Msg_RC_NpcMove npcMoveBuilder = new Msg_RC_NpcMove(); if (npc.GetMovementStateInfo().IsMoving) { npcMoveBuilder.npc_id = npc.GetId(); npcMoveBuilder.velocity = ProtoHelper.EncodeFloat(npc.ActualProperty.GetFloat(CharacterPropertyEnum.x2011_最终速度)); ScriptRuntime.Vector3 targetPos = npc.GetMovementStateInfo().TargetPosition; npcMoveBuilder.target_pos = ProtoHelper.EncodePosition2D(targetPos.X, targetPos.Z); npcMoveBuilder.cur_pos = ProtoHelper.EncodePosition2D(srcPos.X, srcPos.Z); } else { npcMoveBuilder.npc_id = npc.GetId(); npcMoveBuilder.cur_pos = ProtoHelper.EncodePosition2D(srcPos.X, srcPos.Z); } return(npcMoveBuilder); }
internal static void Execute(object msg, User user) { Msg_CR_UserMoveToPos move_msg = msg as Msg_CR_UserMoveToPos; if (move_msg == null) { return; } EntityInfo charactor = user.Info; if (charactor == null) { LogSys.Log(LOG_TYPE.DEBUG, "charactor {0}({1},{2},{3}) not exist", user.RoleId, user.GetKey(), user.Guid, user.Name); return; } /// if (charactor.GetAIEnable()) { float tx, tz; ProtoHelper.DecodePosition2D(move_msg.target_pos, out tx, out tz); ScriptRuntime.Vector3 pos = new ScriptRuntime.Vector3(tx, 0, tz); MovementStateInfo msi = charactor.GetMovementStateInfo(); msi.IsMoving = true; msi.TargetPosition = pos; float dir = Geometry.GetYRadian(msi.GetPosition3D(), pos); msi.SetFaceDir(dir); msi.SetMoveDir(dir); Msg_RC_NpcMove npcMoveBuilder = DataSyncUtility.BuildNpcMoveMessage(charactor); if (null != npcMoveBuilder) { Scene scene = user.OwnRoom.ActiveScene; if (null != scene) { scene.NotifyAllUser(RoomMessageDefine.Msg_RC_NpcMove, npcMoveBuilder); } } } }
public static void Execute(object msg, User user) { Msg_CR_Skill use_skill = msg as Msg_CR_Skill; if (null == use_skill) { return; } EntityInfo userObj = user.Info; if (null == userObj) { LogSys.Log(LOG_TYPE.DEBUG, "UseSkillHandler, charactor {0}({1},{2},{3}) not exist", user.RoleId, user.GetKey(), user.Guid, user.Name); return; } Scene scene = user.OwnRoomUserManager.ActiveScene; if (null != scene) { EntityInfo obj = scene.GetEntityById(use_skill.role_id); if (null != obj) { AiStateInfo aiInfo = obj.GetAiStateInfo(); if (use_skill.target_id > 0) { aiInfo.Target = use_skill.target_id; } else if (use_skill.target_dir > 0) { float dir = ProtoHelper.DecodeFloat(use_skill.target_dir); obj.GetMovementStateInfo().SetFaceDir(dir); aiInfo.Target = 0; } Msg_RC_NpcSkill retMsg = DataSyncUtility.BuildNpcSkillMessage(obj, use_skill.skill_id); scene.NotifyAllUser(RoomMessageDefine.Msg_RC_NpcSkill, retMsg); } } }