Esempio n. 1
0
        internal Room()
        {
            dispatcher_ = new Dispatcher();
            seat_player_dict_ = new MyDictionary<string, uint>();
            disconnected_users_ = new List<User>();
            request_delete_users_ = new List<User>();
            can_close_time_ = 0;
            room_users_ = new List<User>();

            for (int i = 0; i < room_observers_.Length; ++i) {
                room_observers_[i] = new Observer();
                room_observers_[i].OwnRoom = this;
            }
        }
Esempio n. 2
0
 internal void SyncForNewObserver(Observer observer)
 {
     if (null != observer) {
         Room room = GetRoom();
         if (null != room && null != room.ActiveScene) {
             //同步场景数据给观察者
             for (LinkedListNode<EntityInfo> linkNode = EntityManager.Entities.FirstValue; null != linkNode; linkNode = linkNode.Next) {
                 EntityInfo npc = linkNode.Value;
                 if (null != npc) {
                     Msg_RC_CreateNpc bder = DataSyncUtility.BuildCreateNpcMessage(npc);
                     observer.SendMessage(RoomMessageDefine.Msg_RC_CreateNpc, bder);
                 }
             }
         }
     }
 }
 internal static void SyncBuffListToObserver(EntityInfo obj, Observer observer)
 {
     List<ImpactInfo> impacts = obj.GetSkillStateInfo().GetAllImpact();
     foreach (ImpactInfo info in impacts) {
     }
 }
Esempio n. 4
0
 internal void DropObserver(Observer observer)
 {
     if (observer.IsConnected()) {
         observer.Disconnect();
     }
     observer.IsEntered = false;
     //observer.IsIdle = true;
 }