static int Destroy(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); GameFramework.ModuleBase obj = (GameFramework.ModuleBase)ToLua.CheckObject <GameFramework.ModuleBase>(L, 1); obj.Destroy(); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int Init(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); GameFramework.ModuleBase obj = (GameFramework.ModuleBase)ToLua.CheckObject <GameFramework.ModuleBase>(L, 1); long arg0 = LuaDLL.tolua_checkint64(L, 2); obj.Init(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int get_name(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); GameFramework.ModuleBase obj = (GameFramework.ModuleBase)o; string ret = obj.name; LuaDLL.lua_pushstring(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index name on a nil value")); } }
static int set_name(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); GameFramework.ModuleBase obj = (GameFramework.ModuleBase)o; string arg0 = ToLua.CheckString(L, 2); obj.name = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index name on a nil value")); } }
static int get_id(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); GameFramework.ModuleBase obj = (GameFramework.ModuleBase)o; long ret = obj.id; LuaDLL.tolua_pushint64(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index id on a nil value")); } }