Inheritance: UnityEngine.MonoBehaviour
 static public int get_ResourceEnabled(IntPtr l)
 {
     try {
         GameFramework.AbstractScriptBehavior self = (GameFramework.AbstractScriptBehavior)checkSelf(l);
         pushValue(l, true);
         pushValue(l, self.ResourceEnabled);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int set_ResourceEnabled(IntPtr l)
 {
     try {
         GameFramework.AbstractScriptBehavior self = (GameFramework.AbstractScriptBehavior)checkSelf(l);
         bool v;
         checkType(l, 2, out v);
         self.ResourceEnabled = v;
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }