private void OnWebRequestAgentSuccess(WebRequestAgent sender, byte[] webResponseBytes) { if (m_WebRequestSuccessEventHandler != null) { WebRequestSuccessEventArgs webRequestSuccessEventArgs = WebRequestSuccessEventArgs.Create(sender.Task.SerialId, sender.Task.WebRequestUri, webResponseBytes, sender.Task.UserData); m_WebRequestSuccessEventHandler(this, webRequestSuccessEventArgs); ReferencePool.Release(webRequestSuccessEventArgs); } }
static int Fill(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityGameFramework.Runtime.WebRequestSuccessEventArgs obj = (UnityGameFramework.Runtime.WebRequestSuccessEventArgs)ToLua.CheckObject(L, 1, typeof(UnityGameFramework.Runtime.WebRequestSuccessEventArgs)); GameFramework.WebRequest.WebRequestSuccessEventArgs arg0 = (GameFramework.WebRequest.WebRequestSuccessEventArgs)ToLua.CheckObject(L, 2, typeof(GameFramework.WebRequest.WebRequestSuccessEventArgs)); UnityGameFramework.Runtime.WebRequestSuccessEventArgs o = obj.Fill(arg0); ToLua.PushObject(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
private void OnWebRequestSuccess(object sender, GameFramework.WebRequest.WebRequestSuccessEventArgs e) { m_EventComponent.Fire(this, ReferencePool.Acquire <WebRequestSuccessEventArgs>().Fill(e)); }
private void OnWebRequestSuccess(object sender, GameFramework.WebRequest.WebRequestSuccessEventArgs e) { m_EventComponent.Fire(this, WebRequestSuccessEventArgs.Create(e)); }