Esempio n. 1
0
        /// <summary>
        /// 得到一个可以攻击的点
        /// </summary>
        /// <returns></returns>
        public Vector3 GetCurFirstAtkPos()
        {
            Vector3 ret = Vector3.zero;

            if (root != null)
            {
                Queue <AtkNode> queue = new Queue <AtkNode>();
                queue.Enqueue(root);
                while (queue.Count > 0)
                {
                    AtkNode node = queue.Dequeue();
                    if (node.CouldAtk)
                    {
                        if (!node.IsTaken)
                        {
                            return(node.AtkPos);
                        }
                    }
                    else
                    {
                        foreach (AtkNode n in node.subNodes)
                        {
                            if (!n.IsTaken)
                            {
                                queue.Enqueue(n);
                            }
                        }
                    }
                }
            }

            return(ret);
        }
Esempio n. 2
0
 /// <summary>
 /// 添加一个进攻点
 /// </summary>
 /// <param name="id"></param>
 /// <param name="parentId"></param>
 /// <param name="pos"></param>
 /// <param name="cost"></param>
 /// <param name="value"></param>
 /// <param name="couldAtkOnAllPass"></param>
 public void AddAtkNode(int id, int parentId, Vector3 pos, float cost, float value, bool couldAtkOnAllPass)
 {
     if (!atkNodeDic.ContainsKey(id))
     {
         AtkNode node = new AtkNode(id, pos, cost, value, couldAtkOnAllPass);
         if (atkNodeDic.ContainsKey(parentId))
         {
             atkNodeDic[parentId].subNodes.Add(node);
         }
         else
         {
             if (root == null)
             {
                 root = node;
             }
         }
         atkNodeDic.Add(id, node);
     }
 }
Esempio n. 3
0
        /// <summary>
        /// 得到所有可用的进攻点
        /// </summary>
        /// <returns></returns>
        public List <AtkNode> GetAttackableNodes()
        {
            List <AtkNode> nodes = new List <AtkNode>();

            if (root != null)
            {
                Queue <AtkNode> queue = new Queue <AtkNode>();
                queue.Enqueue(root);
                while (queue.Count > 0)
                {
                    AtkNode node = queue.Dequeue();
                    if (!node.IsTaken && node.CouldAtk)
                    {
                        nodes.Add(node);
                    }
                    foreach (AtkNode n in node.subNodes)
                    {
                        queue.Enqueue(n);
                    }
                }
            }

            return(nodes);
        }