Esempio n. 1
0
        public void RenderParticle(Vector2 pos, Sprite sprite, float opacity = 1.0f)
        {
            if (cds == null)
            {
                return;
            }
            //Boundary check
            if (0 > (pos.X - xOffset + sprite.GetWidth()) || drawWidth < (pos.X - xOffset - sprite.GetWidth()) || -drawHeightAbs > (pos.Y - yOffset + sprite.GetHeight()) || drawHeightAbs < (pos.Y - yOffset))
            {
                return;
            }
            Rect rect = new Rect(0, 0, sprite.GetWidth(), sprite.GetHeight());

            //Draw
            cds.DrawImage(sprite.GetBitmap(), pos.X - xOffset, pos.Y - yOffset, rect, opacity, CanvasImageInterpolation.NearestNeighbor);
        }
Esempio n. 2
0
        public void RenderProjectile(float xPos, float yPos, Sprite sprite, Matrix4x4 angle, int xOff, int yOff, float opacity = 1.0f)
        {
            if (cds == null)
            {
                return;
            }
            //Boundary check
            if (0 > (xPos - xOffset + sprite.GetWidth()) || drawWidth < (xPos - xOffset - sprite.GetWidth()) || -drawHeightAbs > (yPos - yOffset + sprite.GetHeight()) || drawHeightAbs < (yPos - yOffset))
            {
                return;
            }

            Rect rect = new Rect(0, 0, sprite.GetWidth(), sprite.GetHeight());

            //Draw
            cds.DrawImage(sprite.GetBitmap(), -xOff, -yOff, rect, opacity, CanvasImageInterpolation.NearestNeighbor, angle);
        }