Esempio n. 1
0
        /// <summary>
        /// Initializes a new menu in the middle
        /// </summary>
        /// <param name="titleValue">The title for the new menu.</param>
        /// <param name="initialLocation">The starting location of the menu.</param>
        public Menu(string titleValue, Vector2 initialLocation)
        {
            fontSize = 15;
            entryPadding = 5;
            titlePadding = 15;
            currentlySelectedEntry = 0;
            defaultEntryColor = Color.White;
            selectedEntryColor = Color.Yellow;

            stringManager = new GameStringManager();
            location = initialLocation;
            defaultPosition = initialLocation;
            GameString titleGameString = new GameString(location, defaultEntryColor, titleValue);
            stringManager.Add(titleGameString);
            titleScaling = new Vector2(1.0f, 1.0f);
            entryScaling = new Vector2(1.0f, 1.0f);
            topScrollThreshold = 0.2;
            bottomScrollThreshold = 0.8;
            visible = true;
        }
Esempio n. 2
0
        /// <summary>
        /// Initializes a new menu in the middle
        /// </summary>
        /// <param name="titleValue">The title for the new menu.</param>
        /// <param name="initialLocation">The starting location of the menu.</param>
        public Menu(string titleValue, Vector2 initialLocation)
        {
            fontSize               = 15;
            entryPadding           = 5;
            titlePadding           = 15;
            currentlySelectedEntry = 0;
            defaultEntryColor      = Color.White;
            selectedEntryColor     = Color.Yellow;

            stringManager   = new GameStringManager();
            location        = initialLocation;
            defaultPosition = initialLocation;
            GameString titleGameString = new GameString(location, defaultEntryColor, titleValue);

            stringManager.Add(titleGameString);
            titleScaling          = new Vector2(1.0f, 1.0f);
            entryScaling          = new Vector2(1.0f, 1.0f);
            topScrollThreshold    = 0.2;
            bottomScrollThreshold = 0.8;
            visible = true;
        }