public override void LoadFromSavedData(string dataKey) { _key = dataKey; _Lv = GDEDataManager.GetInt(_key, LvKey, _Lv); _Id = GDEDataManager.GetString(_key, IdKey, _Id); }
public override void LoadFromSavedData(string dataKey) { _key = dataKey; _login = GDEDataManager.GetInt(_key, loginKey, _login); _killFodder = GDEDataManager.GetInt(_key, killFodderKey, _killFodder); _killNormalEnemy = GDEDataManager.GetInt(_key, killNormalEnemyKey, _killNormalEnemy); _killBoss = GDEDataManager.GetInt(_key, killBossKey, _killBoss); _forgeEquip = GDEDataManager.GetInt(_key, forgeEquipKey, _forgeEquip); _forgeProp = GDEDataManager.GetInt(_key, forgePropKey, _forgeProp); _useProp = GDEDataManager.GetInt(_key, usePropKey, _useProp); _ownHero = GDEDataManager.GetInt(_key, ownHeroKey, _ownHero); _ownHeroFightForce = GDEDataManager.GetInt(_key, ownHeroFightForceKey, _ownHeroFightForce); _ownEquip = GDEDataManager.GetInt(_key, ownEquipKey, _ownEquip); _finishTarget = GDEDataManager.GetInt(_key, finishTargetKey, _finishTarget); _earnCoin = GDEDataManager.GetInt(_key, earnCoinKey, _earnCoin); _consumeCoin = GDEDataManager.GetInt(_key, consumeCoinKey, _consumeCoin); _earnHonor = GDEDataManager.GetInt(_key, earnHonorKey, _earnHonor); _killElite = GDEDataManager.GetInt(_key, killEliteKey, _killElite); _killGod = GDEDataManager.GetInt(_key, killGodKey, _killGod); _passedNum_level = GDEDataManager.GetInt(_key, passedNum_levelKey, _passedNum_level); _heroDie = GDEDataManager.GetInt(_key, heroDieKey, _heroDie); EnemiesGet = GDEDataManager.GetCustomList(_key, EnemiesGetKey, EnemiesGet); }
public override void LoadFromSavedData(string dataKey) { _key = dataKey; _CurrentDayNightId = GDEDataManager.GetInt(_key, CurrentDayNightIdKey, _CurrentDayNightId); _CurrentSeasonId = GDEDataManager.GetInt(_key, CurrentSeasonIdKey, _CurrentSeasonId); }
public override void LoadFromSavedData(string dataKey) { _key = dataKey; _hideHair = GDEDataManager.GetBool(_key, hideHairKey, _hideHair); _requireWeight = GDEDataManager.GetInt(_key, requireWeightKey, _requireWeight); _healthPoint = GDEDataManager.GetInt(_key, healthPointKey, _healthPoint); _atkBonus = GDEDataManager.GetInt(_key, atkBonusKey, _atkBonus); _defBonus = GDEDataManager.GetInt(_key, defBonusKey, _defBonus); _dmgClampMin = GDEDataManager.GetInt(_key, dmgClampMinKey, _dmgClampMin); _dmgClampMax = GDEDataManager.GetInt(_key, dmgClampMaxKey, _dmgClampMax); _dmgCount = GDEDataManager.GetInt(_key, dmgCountKey, _dmgCount); _population = GDEDataManager.GetFloat(_key, populationKey, _population); _speedBonus = GDEDataManager.GetFloat(_key, speedBonusKey, _speedBonus); _visionRange = GDEDataManager.GetFloat(_key, visionRangeKey, _visionRange); _atkRange = GDEDataManager.GetFloat(_key, atkRangeKey, _atkRange); _atkSpeed = GDEDataManager.GetFloat(_key, atkSpeedKey, _atkSpeed); _weightRobRate = GDEDataManager.GetFloat(_key, weightRobRateKey, _weightRobRate); _nickName = GDEDataManager.GetString(_key, nickNameKey, _nickName); _raceName = GDEDataManager.GetString(_key, raceNameKey, _raceName); _ownerName = GDEDataManager.GetString(_key, ownerNameKey, _ownerName); _shapePath = GDEDataManager.GetString(_key, shapePathKey, _shapePath); _leftWeaponData = GDEDataManager.GetString(_key, leftWeaponDataKey, _leftWeaponData); _rightWeaponData = GDEDataManager.GetString(_key, rightWeaponDataKey, _rightWeaponData); _animPath = GDEDataManager.GetString(_key, animPathKey, _animPath); _fsmPath = GDEDataManager.GetString(_key, fsmPathKey, _fsmPath); }
public override void LoadFromSavedData(string dataKey) { _key = dataKey; _SinglePlayerStartForTest = GDEDataManager.GetBool(_key, SinglePlayerStartForTestKey, _SinglePlayerStartForTest); _FreeDealCardsRuleForTest = GDEDataManager.GetBool(_key, FreeDealCardsRuleForTestKey, _FreeDealCardsRuleForTest); _LessCardsCountForTest = GDEDataManager.GetInt(_key, LessCardsCountForTestKey, _LessCardsCountForTest); }
public override void LoadFromSavedData(string dataKey) { _key = dataKey; _num = GDEDataManager.GetInt(_key, numKey, _num); _index = GDEDataManager.GetInt(_key, indexKey, _index); _id = GDEDataManager.GetString(_key, idKey, _id); }
public override void LoadFromSavedData(string dataKey) { _key = dataKey; _level = GDEDataManager.GetInt(_key, levelKey, _level); _id = GDEDataManager.GetString(_key, idKey, _id); _NPC = GDEDataManager.GetCustom(_key, NPCKey, _NPC); }
public override void LoadFromSavedData(string dataKey) { _key = dataKey; _badge = GDEDataManager.GetInt(_key, badgeKey, _badge); _goddess = GDEDataManager.GetString(_key, goddessKey, _goddess); _id = GDEDataManager.GetString(_key, idKey, _id); _teamName = GDEDataManager.GetString(_key, teamNameKey, _teamName); }
public override void LoadFromSavedData(string dataKey) { _key = dataKey; _agile = GDEDataManager.GetInt(_key, agileKey, _agile); _stamina = GDEDataManager.GetInt(_key, staminaKey, _stamina); _recovery = GDEDataManager.GetInt(_key, recoveryKey, _recovery); _leader = GDEDataManager.GetInt(_key, leaderKey, _leader); }
public override void LoadFromSavedData(string dataKey) { _key = dataKey; _isLocked = GDEDataManager.GetBool(_key, isLockedKey, _isLocked); _receiveReward = GDEDataManager.GetBool(_key, receiveRewardKey, _receiveReward); _remark = GDEDataManager.GetInt(_key, remarkKey, _remark); _finishCount = GDEDataManager.GetInt(_key, finishCountKey, _finishCount); _Index = GDEDataManager.GetInt(_key, IndexKey, _Index); }
public override void LoadFromSavedData(string dataKey) { _key = dataKey; _minute = GDEDataManager.GetInt(_key, minuteKey, _minute); _lotnumber = GDEDataManager.GetInt(_key, lotnumberKey, _lotnumber); _repeatnumber = GDEDataManager.GetInt(_key, repeatnumberKey, _repeatnumber); _id = GDEDataManager.GetString(_key, idKey, _id); _name = GDEDataManager.GetString(_key, nameKey, _name); }
public override void LoadFromSavedData(string dataKey) { _key = dataKey; _TestInt = GDEDataManager.GetInt(_key, TestIntKey, _TestInt); _TestString = GDEDataManager.GetString(_key, TestStringKey, _TestString); _TestSchema = GDEDataManager.GetCustom(_key, TestSchemaKey, _TestSchema); TestList = GDEDataManager.GetStringList(_key, TestListKey, TestList); }
public override void LoadFromSavedData(string dataKey) { _key = dataKey; _spawnCount = GDEDataManager.GetInt(_key, spawnCountKey, _spawnCount); _weight = GDEDataManager.GetFloat(_key, weightKey, _weight); _typeName = GDEDataManager.GetString(_key, typeNameKey, _typeName); _nickName = GDEDataManager.GetString(_key, nickNameKey, _nickName); _spawnLevel = GDEDataManager.GetString(_key, spawnLevelKey, _spawnLevel); _shapePath = GDEDataManager.GetString(_key, shapePathKey, _shapePath); }
public override void LoadFromSavedData(string dataKey) { _key = dataKey; _taskBagType = GDEDataManager.GetInt(_key, taskBagTypeKey, _taskBagType); _taskBagId = GDEDataManager.GetInt(_key, taskBagIdKey, _taskBagId); _step = GDEDataManager.GetInt(_key, stepKey, _step); _taskBagClass = GDEDataManager.GetString(_key, taskBagClassKey, _taskBagClass); allTasks = GDEDataManager.GetCustomList(_key, allTasksKey, allTasks); }
public override void LoadFromSavedData(string dataKey) { _key = dataKey; _bool_field = GDEDataManager.GetBool(_key + "_" + bool_fieldKey, _bool_field); _int_field = GDEDataManager.GetInt(_key + "_" + int_fieldKey, _int_field); _float_field = GDEDataManager.GetFloat(_key + "_" + float_fieldKey, _float_field); _description = GDEDataManager.GetString(_key + "_" + descriptionKey, _description); _string_field = GDEDataManager.GetString(_key + "_" + string_fieldKey, _string_field); _vector2_field = GDEDataManager.GetVector2(_key + "_" + vector2_fieldKey, _vector2_field); _vector3_field = GDEDataManager.GetVector3(_key + "_" + vector3_fieldKey, _vector3_field); _color_field = GDEDataManager.GetColor(_key + "_" + color_fieldKey, _color_field); }
public override void LoadFromSavedData(string dataKey) { _key = dataKey; _workingInBuliding = GDEDataManager.GetBool(_key, workingInBulidingKey, _workingInBuliding); _ShowInBag = GDEDataManager.GetBool(_key, ShowInBagKey, _ShowInBag); _hashcode = GDEDataManager.GetInt(_key, hashcodeKey, _hashcode); _exp = GDEDataManager.GetInt(_key, expKey, _exp); _likability = GDEDataManager.GetInt(_key, likabilityKey, _likability); _workPower0 = GDEDataManager.GetInt(_key, workPower0Key, _workPower0); _workPower1 = GDEDataManager.GetInt(_key, workPower1Key, _workPower1); _workPower2 = GDEDataManager.GetInt(_key, workPower2Key, _workPower2); _id = GDEDataManager.GetString(_key, idKey, _id); }
public override void LoadFromSavedData(string dataKey) { _key = dataKey; _ID = GDEDataManager.GetInt(_key, IDKey, _ID); _MaxHP = GDEDataManager.GetInt(_key, MaxHPKey, _MaxHP); _MoveVec = GDEDataManager.GetFloat(_key, MoveVecKey, _MoveVec); _AlertRange = GDEDataManager.GetFloat(_key, AlertRangeKey, _AlertRange); _AtkRange = GDEDataManager.GetFloat(_key, AtkRangeKey, _AtkRange); _AtkInterval = GDEDataManager.GetFloat(_key, AtkIntervalKey, _AtkInterval); _HurtProtect = GDEDataManager.GetFloat(_key, HurtProtectKey, _HurtProtect); _Mass = GDEDataManager.GetFloat(_key, MassKey, _Mass); _PrefabPath = GDEDataManager.GetString(_key, PrefabPathKey, _PrefabPath); }
public override void LoadFromSavedData(string dataKey) { _key = dataKey; _bool_field = GDEDataManager.GetBool(_key, bool_fieldKey, _bool_field); _int_field = GDEDataManager.GetInt(_key, int_fieldKey, _int_field); _float_field = GDEDataManager.GetFloat(_key, float_fieldKey, _float_field); _string_field = GDEDataManager.GetString(_key, string_fieldKey, _string_field); _vector2_field = GDEDataManager.GetVector2(_key, vector2_fieldKey, _vector2_field); _vector3_field = GDEDataManager.GetVector3(_key, vector3_fieldKey, _vector3_field); _vector4_field = GDEDataManager.GetVector4(_key, vector4_fieldKey, _vector4_field); _color_field = GDEDataManager.GetColor(_key, color_fieldKey, _color_field); _custom_field = GDEDataManager.GetCustom(_key, custom_fieldKey, _custom_field); }
public override void LoadFromSavedData(string dataKey) { _key = dataKey; _ID = GDEDataManager.GetInt(_key, IDKey, _ID); _MaxHP = GDEDataManager.GetInt(_key, MaxHPKey, _MaxHP); _MaxShieldVal = GDEDataManager.GetInt(_key, MaxShieldValKey, _MaxShieldVal); _ShieldRestoreVec = GDEDataManager.GetInt(_key, ShieldRestoreVecKey, _ShieldRestoreVec); _MoveVec = GDEDataManager.GetFloat(_key, MoveVecKey, _MoveVec); _HurtProtect = GDEDataManager.GetFloat(_key, HurtProtectKey, _HurtProtect); _Mass = GDEDataManager.GetFloat(_key, MassKey, _Mass); _ShieldRestoreInterval = GDEDataManager.GetFloat(_key, ShieldRestoreIntervalKey, _ShieldRestoreInterval); _ShieldRestoreBreak = GDEDataManager.GetFloat(_key, ShieldRestoreBreakKey, _ShieldRestoreBreak); _PrefabPath = GDEDataManager.GetString(_key, PrefabPathKey, _PrefabPath); }
public override void LoadFromSavedData(string dataKey) { _key = dataKey; _NotNormalPool = GDEDataManager.GetBool(_key, NotNormalPoolKey, _NotNormalPool); _Unable = GDEDataManager.GetBool(_key, UnableKey, _Unable); _AltarTimes = GDEDataManager.GetInt(_key, AltarTimesKey, _AltarTimes); _PoolCapacity = GDEDataManager.GetInt(_key, PoolCapacityKey, _PoolCapacity); _GetSNum = GDEDataManager.GetInt(_key, GetSNumKey, _GetSNum); _lasttime = GDEDataManager.GetFloat(_key, lasttimeKey, _lasttime); _Name = GDEDataManager.GetString(_key, NameKey, _Name); _ID = GDEDataManager.GetString(_key, IDKey, _ID); _starttime = GDEDataManager.GetString(_key, starttimeKey, _starttime); AllHeroes = GDEDataManager.GetStringList(_key, AllHeroesKey, AllHeroes); }
public override void LoadFromSavedData(string dataKey) { _key = dataKey; _locked = GDEDataManager.GetBool(_key, lockedKey, _locked); _Hashcode = GDEDataManager.GetInt(_key, HashcodeKey, _Hashcode); _posInOwner = GDEDataManager.GetInt(_key, posInOwnerKey, _posInOwner); _quality = GDEDataManager.GetInt(_key, qualityKey, _quality); _star = GDEDataManager.GetInt(_key, starKey, _star); _level = GDEDataManager.GetInt(_key, levelKey, _level); _initalQuality = GDEDataManager.GetFloat(_key, initalQualityKey, _initalQuality); _id = GDEDataManager.GetString(_key, idKey, _id); _ownerId = GDEDataManager.GetString(_key, ownerIdKey, _ownerId); _attitube = GDEDataManager.GetCustom(_key, attitubeKey, _attitube); }
public override void LoadFromSavedData(string dataKey) { _key = dataKey; _locked = GDEDataManager.GetBool(_key, lockedKey, _locked); _equipType = GDEDataManager.GetInt(_key, equipTypeKey, _equipType); _equipBattleForce = GDEDataManager.GetInt(_key, equipBattleForceKey, _equipBattleForce); _index = GDEDataManager.GetInt(_key, indexKey, _index); _num = GDEDataManager.GetInt(_key, numKey, _num); _hashcode = GDEDataManager.GetInt(_key, hashcodeKey, _hashcode); _OwnerHashcode = GDEDataManager.GetInt(_key, OwnerHashcodeKey, _OwnerHashcode); _lv = GDEDataManager.GetInt(_key, lvKey, _lv); _quality = GDEDataManager.GetInt(_key, qualityKey, _quality); _initialQuality = GDEDataManager.GetFloat(_key, initialQualityKey, _initialQuality); _id = GDEDataManager.GetString(_key, idKey, _id); }
public override void LoadFromSavedData(string dataKey) { _key = dataKey; _keepWorking = GDEDataManager.GetBool(_key, keepWorkingKey, _keepWorking); _isEmpty = GDEDataManager.GetBool(_key, isEmptyKey, _isEmpty); _timeType = GDEDataManager.GetInt(_key, timeTypeKey, _timeType); _oldData = GDEDataManager.GetInt(_key, oldDataKey, _oldData); _newData = GDEDataManager.GetInt(_key, newDataKey, _newData); _itemHashcode = GDEDataManager.GetInt(_key, itemHashcodeKey, _itemHashcode); _itemId = GDEDataManager.GetString(_key, itemIdKey, _itemId); _startTime = GDEDataManager.GetString(_key, startTimeKey, _startTime); _taskId = GDEDataManager.GetString(_key, taskIdKey, _taskId); taskRewards = GDEDataManager.GetStringList(_key, taskRewardsKey, taskRewards); }
public override void LoadFromSavedData(string dataKey) { _key = dataKey; _ID = GDEDataManager.GetInt(_key, IDKey, _ID); _MagazineSize = GDEDataManager.GetInt(_key, MagazineSizeKey, _MagazineSize); _ConsumePerHit = GDEDataManager.GetInt(_key, ConsumePerHitKey, _ConsumePerHit); _DamageVal = GDEDataManager.GetInt(_key, DamageValKey, _DamageVal); _AtkInterval = GDEDataManager.GetFloat(_key, AtkIntervalKey, _AtkInterval); _ChargeTime = GDEDataManager.GetFloat(_key, ChargeTimeKey, _ChargeTime); _ReloadTime = GDEDataManager.GetFloat(_key, ReloadTimeKey, _ReloadTime); _Thrust = GDEDataManager.GetFloat(_key, ThrustKey, _Thrust); _AlertRange = GDEDataManager.GetFloat(_key, AlertRangeKey, _AlertRange); _PrefabPath = GDEDataManager.GetString(_key, PrefabPathKey, _PrefabPath); _SkinName = GDEDataManager.GetString(_key, SkinNameKey, _SkinName); _OpaType = GDEDataManager.GetCustom(_key, OpaTypeKey, _OpaType); _AniType = GDEDataManager.GetCustom(_key, AniTypeKey, _AniType); }
public override void LoadFromSavedData(string dataKey) { _key = dataKey; _star = GDEDataManager.GetInt(_key, starKey, _star); _volume = GDEDataManager.GetInt(_key, volumeKey, _volume); _exp = GDEDataManager.GetInt(_key, expKey, _exp); _rune0 = GDEDataManager.GetInt(_key, rune0Key, _rune0); _rune1 = GDEDataManager.GetInt(_key, rune1Key, _rune1); _rune2 = GDEDataManager.GetInt(_key, rune2Key, _rune2); _rune3 = GDEDataManager.GetInt(_key, rune3Key, _rune3); _index = GDEDataManager.GetInt(_key, indexKey, _index); _skillGrade = GDEDataManager.GetInt(_key, skillGradeKey, _skillGrade); _id = GDEDataManager.GetString(_key, idKey, _id); _NAME = GDEDataManager.GetString(_key, NAMEKey, _NAME); _attitube = GDEDataManager.GetCustom(_key, attitubeKey, _attitube); UseTeamId = GDEDataManager.GetIntList(_key, UseTeamIdKey, UseTeamId); }
public override void LoadFromSavedData(string dataKey) { _key = dataKey; _locked = GDEDataManager.GetBool(_key, lockedKey, _locked); _lv = GDEDataManager.GetInt(_key, lvKey, _lv); _status = GDEDataManager.GetInt(_key, statusKey, _status); _hashCode = GDEDataManager.GetInt(_key, hashCodeKey, _hashCode); _battleForce = GDEDataManager.GetInt(_key, battleForceKey, _battleForce); _hpPropAdd = GDEDataManager.GetInt(_key, hpPropAddKey, _hpPropAdd); _exp = GDEDataManager.GetInt(_key, expKey, _exp); _mpPropAdd = GDEDataManager.GetInt(_key, mpPropAddKey, _mpPropAdd); _tpPropAdd = GDEDataManager.GetInt(_key, tpPropAddKey, _tpPropAdd); _starNumUpgradeTimes = GDEDataManager.GetInt(_key, starNumUpgradeTimesKey, _starNumUpgradeTimes); _index = GDEDataManager.GetInt(_key, indexKey, _index); _wakeNum = GDEDataManager.GetInt(_key, wakeNumKey, _wakeNum); _nameBeforeId = GDEDataManager.GetInt(_key, nameBeforeIdKey, _nameBeforeId); _Likability = GDEDataManager.GetInt(_key, LikabilityKey, _Likability); _teamPos = GDEDataManager.GetInt(_key, teamPosKey, _teamPos); _likability = GDEDataManager.GetInt(_key, likabilityKey, _likability); _Fatigue = GDEDataManager.GetInt(_key, FatigueKey, _Fatigue); _TeamOrder = GDEDataManager.GetInt(_key, TeamOrderKey, _TeamOrder); _sex = GDEDataManager.GetInt(_key, sexKey, _sex); _skillLevel = GDEDataManager.GetInt(_key, skillLevelKey, _skillLevel); _teamIdBelongTo = GDEDataManager.GetString(_key, teamIdBelongToKey, _teamIdBelongTo); _id = GDEDataManager.GetString(_key, idKey, _id); _equipHelmet = GDEDataManager.GetCustom(_key, equipHelmetKey, _equipHelmet); _equipBreastplate = GDEDataManager.GetCustom(_key, equipBreastplateKey, _equipBreastplate); _equipGardebras = GDEDataManager.GetCustom(_key, equipGardebrasKey, _equipGardebras); _equipLegging = GDEDataManager.GetCustom(_key, equipLeggingKey, _equipLegging); _jewelry0 = GDEDataManager.GetCustom(_key, jewelry0Key, _jewelry0); _jewelry1 = GDEDataManager.GetCustom(_key, jewelry1Key, _jewelry1); _RoleAttritubeList = GDEDataManager.GetCustom(_key, RoleAttritubeListKey, _RoleAttritubeList); _equipWeapon = GDEDataManager.GetCustom(_key, equipWeaponKey, _equipWeapon); _a_skillOmega = GDEDataManager.GetCustom(_key, a_skillOmegaKey, _a_skillOmega); _a_skill0 = GDEDataManager.GetCustom(_key, a_skill0Key, _a_skill0); _a_skill1 = GDEDataManager.GetCustom(_key, a_skill1Key, _a_skill1); _ItemInfo = GDEDataManager.GetCustom(_key, ItemInfoKey, _ItemInfo); _AnimData = GDEDataManager.GetCustom(_key, AnimDataKey, _AnimData); }
public override void LoadFromSavedData(string dataKey) { _key = dataKey; _maxPassSection = GDEDataManager.GetInt(_key, maxPassSectionKey, _maxPassSection); _lastPassSection = GDEDataManager.GetInt(_key, lastPassSectionKey, _lastPassSection); _maxDurgeonPassLevel = GDEDataManager.GetInt(_key, maxDurgeonPassLevelKey, _maxDurgeonPassLevel); _coin = GDEDataManager.GetInt(_key, coinKey, _coin); _addGoldPerc = GDEDataManager.GetInt(_key, addGoldPercKey, _addGoldPerc); _allBufPerc = GDEDataManager.GetInt(_key, allBufPercKey, _allBufPerc); _newBestLevel = GDEDataManager.GetInt(_key, newBestLevelKey, _newBestLevel); _dimension = GDEDataManager.GetInt(_key, dimensionKey, _dimension); _damond = GDEDataManager.GetInt(_key, damondKey, _damond); _sickBedNum = GDEDataManager.GetInt(_key, sickBedNumKey, _sickBedNum); _honorPoint = GDEDataManager.GetInt(_key, honorPointKey, _honorPoint); _JianCai = GDEDataManager.GetInt(_key, JianCaiKey, _JianCai); _achievementData = GDEDataManager.GetCustom(_key, achievementDataKey, _achievementData); temple_fighter = GDEDataManager.GetIntList(_key, temple_fighterKey, temple_fighter); temple_ranger = GDEDataManager.GetIntList(_key, temple_rangerKey, temple_ranger); temple_priest = GDEDataManager.GetIntList(_key, temple_priestKey, temple_priest); temple_caster = GDEDataManager.GetIntList(_key, temple_casterKey, temple_caster); bossKeys = GDEDataManager.GetIntList(_key, bossKeysKey, bossKeys); bossKeyUsed = GDEDataManager.GetIntList(_key, bossKeyUsedKey, bossKeyUsed); herosOwned = GDEDataManager.GetCustomList(_key, herosOwnedKey, herosOwned); heroesTeam = GDEDataManager.GetCustomList(_key, heroesTeamKey, heroesTeam); consumables = GDEDataManager.GetCustomList(_key, consumablesKey, consumables); equipsOwned = GDEDataManager.GetCustomList(_key, equipsOwnedKey, equipsOwned); propsTeam = GDEDataManager.GetCustomList(_key, propsTeamKey, propsTeam); TimeTaskList = GDEDataManager.GetCustomList(_key, TimeTaskListKey, TimeTaskList); goddessOwned = GDEDataManager.GetCustomList(_key, goddessOwnedKey, goddessOwned); buildingsOwned = GDEDataManager.GetCustomList(_key, buildingsOwnedKey, buildingsOwned); ItemsOwned = GDEDataManager.GetCustomList(_key, ItemsOwnedKey, ItemsOwned); NPCList = GDEDataManager.GetCustomList(_key, NPCListKey, NPCList); RunesOwned = GDEDataManager.GetCustomList(_key, RunesOwnedKey, RunesOwned); AltarPoolList = GDEDataManager.GetCustomList(_key, AltarPoolListKey, AltarPoolList); finishSectionsList = GDEDataManager.GetCustomList(_key, finishSectionsListKey, finishSectionsList); }
public override void LoadFromSavedData(string dataKey) { _key = dataKey; _isObstacle = GDEDataManager.GetBool(_key, isObstacleKey, _isObstacle); _scaleByWeight = GDEDataManager.GetBool(_key, scaleByWeightKey, _scaleByWeight); _spawnHeight = GDEDataManager.GetInt(_key, spawnHeightKey, _spawnHeight); _healthPoint = GDEDataManager.GetInt(_key, healthPointKey, _healthPoint); _atkBonus = GDEDataManager.GetInt(_key, atkBonusKey, _atkBonus); _defBonus = GDEDataManager.GetInt(_key, defBonusKey, _defBonus); _dmgClampMin = GDEDataManager.GetInt(_key, dmgClampMinKey, _dmgClampMin); _dmgClampMax = GDEDataManager.GetInt(_key, dmgClampMaxKey, _dmgClampMax); _dmgCount = GDEDataManager.GetInt(_key, dmgCountKey, _dmgCount); _weight = GDEDataManager.GetFloat(_key, weightKey, _weight); _speedBonus = GDEDataManager.GetFloat(_key, speedBonusKey, _speedBonus); _visionRange = GDEDataManager.GetFloat(_key, visionRangeKey, _visionRange); _atkRange = GDEDataManager.GetFloat(_key, atkRangeKey, _atkRange); _atkSpeed = GDEDataManager.GetFloat(_key, atkSpeedKey, _atkSpeed); _weightRobRate = GDEDataManager.GetFloat(_key, weightRobRateKey, _weightRobRate); _aggro = GDEDataManager.GetFloat(_key, aggroKey, _aggro); _counter = GDEDataManager.GetFloat(_key, counterKey, _counter); _reflect = GDEDataManager.GetFloat(_key, reflectKey, _reflect); _stun = GDEDataManager.GetFloat(_key, stunKey, _stun); _critical = GDEDataManager.GetFloat(_key, criticalKey, _critical); _poison = GDEDataManager.GetFloat(_key, poisonKey, _poison); _bleed = GDEDataManager.GetFloat(_key, bleedKey, _bleed); _slow = GDEDataManager.GetFloat(_key, slowKey, _slow); _pierce = GDEDataManager.GetFloat(_key, pierceKey, _pierce); _flame = GDEDataManager.GetFloat(_key, flameKey, _flame); _typeName = GDEDataManager.GetString(_key, typeNameKey, _typeName); _nickName = GDEDataManager.GetString(_key, nickNameKey, _nickName); _spawnLevel = GDEDataManager.GetString(_key, spawnLevelKey, _spawnLevel); _shapePath = GDEDataManager.GetString(_key, shapePathKey, _shapePath); _animPath = GDEDataManager.GetString(_key, animPathKey, _animPath); _fsmPath = GDEDataManager.GetString(_key, fsmPathKey, _fsmPath); _localScale = GDEDataManager.GetVector3(_key, localScaleKey, _localScale); }
public override void LoadFromSavedData(string dataKey) { _key = dataKey; _isMusicOn = GDEDataManager.GetBool(_key, isMusicOnKey, _isMusicOn); _isSoundEffectOn = GDEDataManager.GetBool(_key, isSoundEffectOnKey, _isSoundEffectOn); _isAutoBattle = GDEDataManager.GetBool(_key, isAutoBattleKey, _isAutoBattle); _isAutoHang = GDEDataManager.GetBool(_key, isAutoHangKey, _isAutoHang); _isFastModeEnabled = GDEDataManager.GetBool(_key, isFastModeEnabledKey, _isFastModeEnabled); _HapticTouchEnabled = GDEDataManager.GetBool(_key, HapticTouchEnabledKey, _HapticTouchEnabled); _FoundPurchaseState = GDEDataManager.GetBool(_key, FoundPurchaseStateKey, _FoundPurchaseState); _ChargeGiftGotState = GDEDataManager.GetBool(_key, ChargeGiftGotStateKey, _ChargeGiftGotState); _Show7DaysActivity = GDEDataManager.GetBool(_key, Show7DaysActivityKey, _Show7DaysActivity); _BattleSpeed = GDEDataManager.GetInt(_key, BattleSpeedKey, _BattleSpeed); _WatchAdsSuccessNum = GDEDataManager.GetInt(_key, WatchAdsSuccessNumKey, _WatchAdsSuccessNum); _ReviveTimes = GDEDataManager.GetInt(_key, ReviveTimesKey, _ReviveTimes); _MainMissionProgress = GDEDataManager.GetInt(_key, MainMissionProgressKey, _MainMissionProgress); _autoBattleHint = GDEDataManager.GetInt(_key, autoBattleHintKey, _autoBattleHint); _FastLeftTime = GDEDataManager.GetInt(_key, FastLeftTimeKey, _FastLeftTime); _battleTimes = GDEDataManager.GetInt(_key, battleTimesKey, _battleTimes); _first_time_fail_game = GDEDataManager.GetInt(_key, first_time_fail_gameKey, _first_time_fail_game); seatUnlocked = GDEDataManager.GetIntList(_key, seatUnlockedKey, seatUnlocked); }
public override void LoadFromSavedData(string dataKey) { _key = dataKey; _isRare = GDEDataManager.GetBool(_key, isRareKey, _isRare); _skeletonIndex = GDEDataManager.GetInt(_key, skeletonIndexKey, _skeletonIndex); _body = GDEDataManager.GetString(_key, bodyKey, _body); _eyes = GDEDataManager.GetString(_key, eyesKey, _eyes); _faceother = GDEDataManager.GetString(_key, faceotherKey, _faceother); _hair = GDEDataManager.GetString(_key, hairKey, _hair); _handR = GDEDataManager.GetString(_key, handRKey, _handR); _head = GDEDataManager.GetString(_key, headKey, _head); _hips = GDEDataManager.GetString(_key, hipsKey, _hips); _L_hand_a = GDEDataManager.GetString(_key, L_hand_aKey, _L_hand_a); _L_hand_b = GDEDataManager.GetString(_key, L_hand_bKey, _L_hand_b); _L_hand_c = GDEDataManager.GetString(_key, L_hand_cKey, _L_hand_c); _L_jiao = GDEDataManager.GetString(_key, L_jiaoKey, _L_jiao); _L_leg_a = GDEDataManager.GetString(_key, L_leg_aKey, _L_leg_a); _L_leg_b = GDEDataManager.GetString(_key, L_leg_bKey, _L_leg_b); _liuhai = GDEDataManager.GetString(_key, liuhaiKey, _liuhai); _R_leg_a = GDEDataManager.GetString(_key, R_leg_aKey, _R_leg_a); _R_leg_b = GDEDataManager.GetString(_key, R_leg_bKey, _R_leg_b); _skinName = GDEDataManager.GetString(_key, skinNameKey, _skinName); }