private void PaintSort(BehaviorWindow window, Event currentEvent)
        {
            if (GUILayout.Button(GC_SORT, EditorStyles.toolbarButton))
            {
                List <BehaviorSort.Data> datas = BehaviorSort.Sort(
                    window.behaviorGraph.root,
                    window.behaviorGraphEditor
                    );

                if (datas.Count > 0)
                {
                    Vector2 offset = new Vector2(
                        datas[0].blockWidth / 2f,
                        100f
                        );

                    for (int i = 0; i < datas.Count; ++i)
                    {
                        BehaviorSort.Data data   = datas[i];
                        NodeEditor        editor = window.behaviorGraphEditor.nodeEditors[data.nodeID];
                        editor.SetEditorPosition(data.position - offset);
                    }
                }
            }
        }
Esempio n. 2
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        private void UpdateMouseDown(BehaviorWindow window, Event currentEvent)
        {
            if (currentEvent.button != 0)
            {
                return;
            }
            if (HOVER_IS_BLACKBOARD || HOVER_IS_TOOLBAR)
            {
                return;
            }

            if (HOVER_IS_OUTPUT)
            {
                this.draggingPort   = true;
                DRAGGED_NODE_OUTPUT = HOVER_NODE;
            }
            else if (HOVER_NODE != null)
            {
                this.draggingNode = true;
                List <UnityEngine.Object> selection = new List <UnityEngine.Object>();
                selection.AddRange(Selection.objects);

                if (!currentEvent.control && !currentEvent.shift &&
                    !currentEvent.command && !selection.Contains(HOVER_NODE))
                {
                    selection.Clear();
                }

                selection.Add(HOVER_NODE);
                Selection.objects = selection.ToArray();
            }

            this.RecalculateDragOffsets(window, currentEvent);
        }
 private void PaintCreateNode(BehaviorWindow window, Event currentEvent)
 {
     if (GUILayout.Button(GC_CREATE, EditorStyles.toolbarPopup))
     {
         window.behaviorGraphEditor.ShowCreateMenu();
     }
 }
Esempio n. 4
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        private void PaintNodeOutputConnections(BehaviorWindow window)
        {
            Rect    rectA  = this.GetNodeOutputRect(window, this.node);
            Vector2 pointA = rectA.position + new Vector2(rectA.width / 2f, rectA.height / 2f);

            for (int i = 0; i < this.node.outputs.Count; ++i)
            {
                if (this.node.outputs[i] == null)
                {
                    continue;
                }

                Rect    rectB  = this.GetNodeInputRect(window, this.node.outputs[i]);
                Vector2 pointB = rectB.position + new Vector2(rectB.width / 2f, rectB.height / 2f);

                Texture2D texture = BehaviorResources.GetTexture(
                    BehaviorResources.Name.Noodle,
                    BehaviorResources.Format.LowRes
                    );

                int outputID = this.node.outputs[i].GetInstanceID();
                Handles.color = this.GetCurrentStateColor(COLOR_NOODLE, outputID);
                Handles.DrawAAPolyLine(texture, 2, pointA, pointB);
            }
        }
Esempio n. 5
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        public Rect PaintNodeOutput(BehaviorWindow window)
        {
            if (!this.HasOutput())
            {
                return(Rect.zero);
            }
            Rect outputRect = this.GetNodeOutputRect(window, this.node);

            Texture2D texture = BehaviorResources.GetTexture(
                BehaviorResources.Name.OutputEmpty,
                BehaviorResources.Format.Auto
                );

            if (this.node.outputs.Count > 0)
            {
                texture = BehaviorResources.GetTexture(
                    BehaviorResources.Name.OutputLink,
                    BehaviorResources.Format.Auto
                    );
            }

            Color color = this.GetCurrentStateColor(
                (this.node.outputs.Count == 0 ? Color.white : COLOR_OUTPUT)
                );

            GUI.DrawTexture(
                outputRect, texture, ScaleMode.StretchToFill,
                true, 1.0f, color, 0f, 0f
                );

            return(outputRect);
        }
Esempio n. 6
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        private void UpdateDragNode(BehaviorWindow window, Event currentEvent)
        {
            Vector2 mousePosition = window.WindowToGridPosition(currentEvent.mousePosition);

            for (int i = 0; i < Selection.objects.Length; ++i)
            {
                if (Selection.objects[i] is Node)
                {
                    Node       node       = Selection.objects[i] as Node;
                    int        nodeID     = node.GetInstanceID();
                    NodeEditor nodeEditor = window.behaviorGraphEditor.nodeEditors[nodeID];

                    Vector2 nodePosition = mousePosition + dragOffsets[i];

                    if (GRID_SNAP)
                    {
                        nodePosition = new Vector2(
                            Mathf.Round(nodePosition.x),
                            Mathf.Round(nodePosition.y)
                            );
                    }

                    nodeEditor.SetEditorPosition(nodePosition);
                    window.behaviorGraphEditor.RearrangeExecutionIndexes(node.input);
                }
            }

            window.Repaint();
        }
        private void PaintFullscreen(BehaviorWindow window, Event currentEvent)
        {
            string text = (window.maximized ? "Minimize" : "Maximize");

            window.maximized = GUILayout.Toggle(
                window.maximized,
                text,
                EditorStyles.toolbarButton
                );
        }
Esempio n. 8
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 private void RemoveSelectedNodes(BehaviorWindow window)
 {
     for (int i = Selection.objects.Length - 1; i >= 0; --i)
     {
         if (Selection.objects[i] is Node)
         {
             Node node = Selection.objects[i] as Node;
             window.behaviorGraphEditor.RemoveNode(node);
         }
     }
 }
        // PRIVATE METHODS: -----------------------------------------------------------------------

        private void PaintBlackboard(BehaviorWindow window, Event currentEvent)
        {
            bool show = GUILayout.Toggle(
                window.windowBlackboard.GetShow(),
                GC_BLACKBOARD,
                EditorStyles.toolbarButton
                );

            window.windowBlackboard.Show(show);
            window.Repaint();
        }
Esempio n. 10
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        private Rect GetNodeOutputRect(BehaviorWindow window, Node node)
        {
            Rect nodeRect = this.GetNodeRect(window, node);

            return(new Rect(
                       nodeRect.x + nodeRect.width / 2.0f - IO_SIZE / 2f,
                       nodeRect.y + nodeRect.height + IO_PADDING,
                       IO_SIZE,
                       IO_SIZE
                       ));
        }
Esempio n. 11
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        private Rect GetNodeRect(BehaviorWindow window, Node node)
        {
            Vector2 position = window.GridToWindowPositionNoClipped(node.position);
            int     nodeID   = node.GetInstanceID();

            return(new Rect(
                       position.x,
                       position.y,
                       window.behaviorGraphEditor.nodeEditors[nodeID].GetNodeWidth(),
                       window.behaviorGraphEditor.nodeEditors[nodeID].GetNodeHeight()
                       ));
        }
        // PRIVATE METHODS: -----------------------------------------------------------------------

        private void PaintHeader(BehaviorWindow window, Event currentEvent)
        {
            Rect rect = GUILayoutUtility.GetRect(0f, 4000f, 30f, 30f);

            GUI.DrawTexture(
                new Rect(rect.x, rect.y + rect.height - 1f, rect.width, 1f),
                Texture2D.whiteTexture, ScaleMode.StretchToFill, true,
                1.0f, COLOR_SEPARATOR, 0f, 0f
                );

            GUI.Box(rect, "Blackboard", BehaviorStyles.GetBlackboardHeader());
        }
Esempio n. 13
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        // INSPECTOR PAINT METHOD: ----------------------------------------------------------------

        public override void OnInspectorGUI()
        {
            if (GUILayout.Button("Open"))
            {
                if (this.target == null)
                {
                    return;
                }

                int instanceID = this.target.GetInstanceID();
                BehaviorWindow.OnOpenAsset(instanceID, 0);
            }
        }
Esempio n. 14
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        // INITIALIZERS: --------------------------------------------------------------------------

        public BehaviorWindowEvents(BehaviorWindow window)
        {
            this.zoom = MIN_ZOOM;
            this.pan  = Vector2.zero;

            if (window.behaviorGraph != null)
            {
                this.zoom = window.behaviorGraph.zoom;
                this.pan  = window.behaviorGraph.position;
            }

            this.draggingNode = false;
            this.draggingPort = false;
        }
Esempio n. 15
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        public void PaintDragConnection(BehaviorWindow window)
        {
            Rect    rectA  = this.GetNodeOutputRect(window, this.node);
            Vector2 pointA = rectA.position + new Vector2(rectA.width / 2f, rectA.height / 2f);
            Vector2 pointB = UnityEngine.Event.current.mousePosition;

            Texture2D texture = BehaviorResources.GetTexture(
                BehaviorResources.Name.Noodle,
                BehaviorResources.Format.LowRes
                );

            Handles.color = COLOR_N_DRAG * new Color(1, 1, 1, 0.5f);
            Handles.DrawAAPolyLine(texture, 2, pointA, pointB);
        }
Esempio n. 16
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        public void Update(BehaviorWindow window, Event currentEvent)
        {
            window.wantsMouseMove = true;
            switch (currentEvent.type)
            {
            case EventType.ScrollWheel:
                this.UpdateZoom(window, currentEvent);
                break;

            case EventType.MouseDrag:
                if (currentEvent.button == 0)
                {
                    if (this.draggingNode)
                    {
                        this.UpdateDragNode(window, currentEvent);
                    }
                    else if (this.draggingPort)
                    {
                        this.UpdateDragPort(window, currentEvent);
                    }
                }
                else if (currentEvent.button == 1 || currentEvent.button == 2)
                {
                    this.UpdatePan(window, currentEvent);
                }
                break;

            case EventType.MouseDown:
                this.UpdateMouseDown(window, currentEvent);
                window.Repaint();
                break;

            case EventType.MouseUp:
                this.UpdateMouseUp(window, currentEvent);
                window.Repaint();
                break;

            case EventType.ValidateCommand:
            case EventType.ExecuteCommand:
                this.UpdateCommands(window, currentEvent);
                break;
            }

            if (!HOVER_IS_TOOLBAR && !HOVER_IS_BLACKBOARD)
            {
                Vector2 position = currentEvent.mousePosition;
                MOUSE_POSITION = window.WindowToGridPosition(position);
            }
        }
Esempio n. 17
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        // PAINT NODE METHODS: --------------------------------------------------------------------

        public Rect PaintNode(BehaviorWindow window)
        {
            if (target == null || serializedObject == null)
            {
                return(Rect.zero);
            }
            serializedObject.Update();

            Rect nodeRect = this.GetNodeRect(window, this.node);

            GUI.DrawTexture(
                nodeRect, Texture2D.whiteTexture, ScaleMode.StretchToFill, false, 1f,
                COLOR_NODE, 0f, UI_BORDER_RADIUS
                );

            GUILayout.BeginArea(nodeRect);

            this.PaintHead();
            this.PaintBody();

            GUILayout.EndArea();

            if (Selection.Contains(this.node))
            {
                Rect nodeSelectRect = new Rect(
                    nodeRect.x - SELECT_BORDER_OFFSET,
                    nodeRect.y - SELECT_BORDER_OFFSET,
                    nodeRect.width + (SELECT_BORDER_OFFSET * 2),
                    nodeRect.height + (SELECT_BORDER_OFFSET * 2)
                    );

                this.PaintNodeHighlight(nodeSelectRect, SELECT_COLOR, SELECT_BORDER_RADIUS);
            }

            if (EditorApplication.isPlaying)
            {
                this.PaintRuntimeState(nodeRect);
            }

            this.PaintNodeOutputConnections(window);

            GUI.DrawTexture(
                nodeRect, Texture2D.whiteTexture, ScaleMode.StretchToFill, true, 1f,
                COLOR_NODE_BORDER, 1f, UI_BORDER_RADIUS
                );

            serializedObject.ApplyModifiedPropertiesWithoutUndo();
            return(nodeRect);
        }
        private void PaintZoom(BehaviorWindow window, Event currentEvent)
        {
            float zoom = GUILayout.HorizontalSlider(
                window.windowEvents.zoom,
                BehaviorWindowEvents.MIN_ZOOM,
                BehaviorWindowEvents.MAX_ZOOM,
                GUILayout.Width(ZOOM_WIDTH)
                );

            if (!Mathf.Approximately(zoom, window.windowEvents.zoom))
            {
                window.windowEvents.SetZoom(zoom);
                window.Repaint();
            }
        }
Esempio n. 19
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        // PRIVATE METHODS: -----------------------------------------------------------------------

        private void RecalculateDragOffsets(BehaviorWindow window, Event currentEvent)
        {
            this.dragOffsets = new Vector2[Selection.objects.Length];
            for (int i = 0; i < Selection.objects.Length; i++)
            {
                if (Selection.objects[i] is Node)
                {
                    Node node = Selection.objects[i] as Node;
                    this.dragOffsets[i] = node.position - window.WindowToGridPosition(currentEvent.mousePosition);
                }
                else
                {
                    this.dragOffsets[i] = Vector2.zero;
                }
            }
        }
Esempio n. 20
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        private void UpdatePan(BehaviorWindow window, Event currentEvent)
        {
            if (HOVER_IS_BLACKBOARD || HOVER_IS_TOOLBAR)
            {
                return;
            }

            Vector2 tmpOffset = this.pan;

            tmpOffset  += currentEvent.delta * zoom;
            tmpOffset.x = Mathf.Round(tmpOffset.x);
            tmpOffset.y = Mathf.Round(tmpOffset.y);
            this.pan    = tmpOffset;

            window.behaviorGraphEditor.UpdateGraph(this.pan, this.zoom);
            window.Repaint();
        }
        // PUBLIC METHODS: ------------------------------------------------------------------------

        public void Update(BehaviorWindow window, Event currentEvent)
        {
            GUILayout.BeginArea(new Rect(
                                    0f,
                                    window.position.height - 18f,
                                    window.position.width,
                                    18f
                                    ));

            EditorGUILayout.BeginHorizontal(EditorStyles.toolbar);

            int index = 0;

            if (window.stackBehaviorGraphs != null)
            {
                foreach (BehaviorGraph behaviorGraph in window.stackBehaviorGraphs)
                {
                    if (behaviorGraph == null)
                    {
                        continue;
                    }
                    this.PaintBreadcrumb(
                        index,
                        behaviorGraph.name,
                        behaviorGraph
                        );
                    ++index;
                }
            }

            BehaviorGraph currentGraph = window.behaviorGraph;

            if (currentGraph != null)
            {
                this.PaintBreadcrumb(
                    index,
                    currentGraph.name,
                    currentGraph,
                    true
                    );
            }

            GUILayout.FlexibleSpace();
            EditorGUILayout.EndHorizontal();
            GUILayout.EndArea();
        }
Esempio n. 22
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        // UPDATE METHODS: ------------------------------------------------------------------------

        private void UpdateZoom(BehaviorWindow window, Event currentEvent)
        {
            if (HOVER_IS_BLACKBOARD || HOVER_IS_TOOLBAR)
            {
                return;
            }

            if (currentEvent.delta.y > 0)
            {
                this.SetZoom(zoom + 0.1f * zoom);
            }
            else
            {
                this.SetZoom(zoom - 0.1f * zoom);
            }

            window.behaviorGraphEditor.UpdateGraph(this.pan, this.zoom);
            window.Repaint();
        }
Esempio n. 23
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        private void UpdateCommands(BehaviorWindow window, Event currentEvent)
        {
            bool isDeleteCommand = (currentEvent.commandName == "SoftDelete");

            isDeleteCommand |= (
                SystemInfo.operatingSystemFamily == OperatingSystemFamily.MacOSX &&
                currentEvent.commandName == "Delete"
                );

            if (isDeleteCommand)
            {
                if (currentEvent.type == EventType.ExecuteCommand)
                {
                    this.RemoveSelectedNodes(window);
                }

                currentEvent.Use();
                window.Repaint();
            }
        }
        public void Update(BehaviorWindow window, Event currentEvent)
        {
            if (this.isOpen.faded < 0.0001)
            {
                return;
            }

            Rect rect = new Rect(
                (this.isOpen.faded * WINDOW_WIDTH) - WINDOW_WIDTH,
                EditorStyles.toolbar.fixedHeight + WNDOW_MARGIN_TOP,
                WINDOW_WIDTH,
                window.position.height - (WNDOW_MARGIN_TOP + WINDOW_BOTTOM)
                );

            if (Event.current.type != EventType.Layout)
            {
                BehaviorWindowEvents.HOVER_IS_BLACKBOARD = rect.Contains(currentEvent.mousePosition);
            }

            Color color = (EditorGUIUtility.isProSkin
                                ? BehaviorStyles.COLOR_BG_PRO
                                : BehaviorStyles.COLOR_BG_PERSONAL
                           );

            GUI.DrawTexture(
                rect, Texture2D.whiteTexture, ScaleMode.StretchToFill, false,
                1.0f, color, 0f, 0f
                );

            GUILayout.BeginArea(rect, BehaviorStyles.GetBlackboard());
            window.behaviorGraphEditor.serializedObject.Update();

            this.PaintHeader(window, currentEvent);
            this.PaintWindow(window, currentEvent);

            window.behaviorGraphEditor.serializedObject.ApplyModifiedPropertiesWithoutUndo();
            GUILayout.EndArea();
        }
Esempio n. 25
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        public Rect PaintNodeInput(BehaviorWindow window)
        {
            if (!this.HasInput())
            {
                return(Rect.zero);
            }
            Rect inputRect = this.GetNodeInputRect(window, this.node);

            Texture2D texture = BehaviorResources.GetTexture(
                BehaviorResources.Name.InputEmpty,
                BehaviorResources.Format.Auto
                );

            if (this.node.input != null)
            {
                texture = BehaviorResources.GetTexture(
                    BehaviorResources.Name.InputLink,
                    BehaviorResources.Format.Auto
                    );
            }

            Color color = this.GetCurrentStateColor(
                (this.node.input == null ? Color.white : COLOR_INPUT)
                );

            GUI.DrawTexture(
                inputRect, texture, ScaleMode.StretchToFill,
                true, 1.0f, color, 0f, 0f
                );

            if (this.node.input != null)
            {
                int value = this.node.input.outputs.FindIndex(node => node == this.node) + 1;
                EditorGUI.LabelField(inputRect, value.ToString(), BehaviorStyles.GetNodeInput());
            }

            return(inputRect);
        }
        // PUBLIC METHODS: ------------------------------------------------------------------------

        public void Update(BehaviorWindow window, Event currentEvent)
        {
            EditorGUILayout.BeginHorizontal(EditorStyles.toolbar);

            this.PaintBlackboard(window, currentEvent);
            this.PaintZoom(window, currentEvent);
            this.PaintSort(window, currentEvent);
            this.PaintCreateNode(window, currentEvent);

            GUILayout.FlexibleSpace();

            this.PaintFullscreen(window, currentEvent);

            EditorGUILayout.EndHorizontal();

            Rect rectToolbar = GUILayoutUtility.GetLastRect();

            if (Event.current.type != EventType.Layout)
            {
                bool isHover = rectToolbar.Contains(currentEvent.mousePosition);
                BehaviorWindowEvents.HOVER_IS_TOOLBAR = isHover;
            }
        }
        // INITIALIZERS: --------------------------------------------------------------------------

        public BehaviorWindowBlackboard(BehaviorWindow window)
        {
            if (window.behaviorGraphEditor == null ||
                window.behaviorGraphEditor.target == null ||
                window.behaviorGraphEditor.serializedObject == null)
            {
                return;
            }

            this.isOpen = new AnimBool(false);
            this.isOpen.valueChanged.AddListener(window.Repaint);
            this.isOpen.speed = 3f;

            this.scroll = Vector2.zero;
            this.list   = new ReorderableList(
                window.behaviorGraphEditor.serializedObject,
                window.behaviorGraphEditor.spBlackboardList,
                true, true, true, true
                );

            this.list.drawHeaderCallback  = DrawHeaderCallback;
            this.list.drawElementCallback = DrawElementCallback;
            this.list.elementHeight       = EditorGUIUtility.singleLineHeight + 10f;
        }
Esempio n. 28
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        private void UpdateMouseUp(BehaviorWindow window, Event currentEvent)
        {
            if (HOVER_IS_BLACKBOARD || HOVER_IS_TOOLBAR)
            {
                this.draggingNode = false;
                this.draggingPort = false;
                return;
            }

            if (currentEvent.button == 0)
            {
                if (this.draggingPort)
                {
                    if (HOVER_IS_INPUT)
                    {
                        DRAGGED_NODE_INPUT = HOVER_NODE;
                        if (DRAGGED_NODE_INPUT != null && DRAGGED_NODE_OUTPUT != null)
                        {
                            window.behaviorGraphEditor.CreateConnection(
                                DRAGGED_NODE_OUTPUT,
                                DRAGGED_NODE_INPUT
                                );

                            window.behaviorGraphEditor.RearrangeExecutionIndexes(
                                DRAGGED_NODE_OUTPUT
                                );
                        }
                    }
                    else
                    {
                        Node parent = DRAGGED_NODE_OUTPUT;
                        window.behaviorGraphEditor.ShowCreateMenu(parent);
                    }
                }
                else if (HOVER_NODE == null)
                {
                    Selection.objects      = new Node[0];
                    Selection.activeObject = null;
                }
            }
            else if (currentEvent.button == 1)
            {
                if (HOVER_NODE != null)
                {
                    if (HOVER_IS_INPUT)
                    {
                        window.behaviorGraphEditor.DisconnectInput(HOVER_NODE);
                    }
                    else if (HOVER_IS_OUTPUT)
                    {
                        window.behaviorGraphEditor.DisconnectOutput(HOVER_NODE);
                    }
                    else
                    {
                        window.behaviorGraphEditor.ShowNodeMenu(HOVER_NODE);
                    }
                }
            }

            this.draggingNode = false;
            this.draggingPort = false;
        }
Esempio n. 29
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 private void UpdateDragPort(BehaviorWindow window, Event currentEvent)
 {
     window.Repaint();
 }
 private void PaintWindow(BehaviorWindow window, Event currentEvent)
 {
     this.scroll = EditorGUILayout.BeginScrollView(this.scroll, BehaviorStyles.GetBlackboardBody());
     this.list.DoLayoutList();
     EditorGUILayout.EndScrollView();
 }