public override void Draw(GameTime gameTime, GraphicsDevice graphics, SpriteBatch spriteBatch)
        {
            graphics.Clear(Color.Black);

            // screen space
            float backgroundZ = -50f; // Background distance.

            spriteBatch.Begin(sortMode: SpriteSortMode.Deferred, blendState: BlendState.AlphaBlend, samplerState: SamplerState.PointClamp, transformMatrix: Camera.GetViewMatrix(backgroundZ));
            {
                WorldManager.DrawScreen(spriteBatch, backgroundZ);
            }
            spriteBatch.End();

            // world space
            spriteBatch.Begin(sortMode: SpriteSortMode.Deferred, blendState: BlendState.AlphaBlend, samplerState: SamplerState.PointClamp, transformMatrix: Camera.GetViewMatrix());
            {
                WorldManager.DrawWorld(spriteBatch);
                UnitManager.DrawWorld(spriteBatch);
            }
            spriteBatch.End();

            // screen space
            spriteBatch.Begin(sortMode: SpriteSortMode.Deferred, blendState: BlendState.AlphaBlend, samplerState: SamplerState.PointClamp);
            {
                _menu.Draw(spriteBatch);
                UnitManager.DrawScreen(spriteBatch);
            }
            spriteBatch.End();
        }
Esempio n. 2
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        public override void Draw(GameTime gameTime, GraphicsDevice graphics, SpriteBatch spriteBatch)
        {
            graphics.Clear(Color.Black);

            // screen space
            spriteBatch.Begin(sortMode: SpriteSortMode.Deferred, blendState: BlendState.AlphaBlend, samplerState: SamplerState.PointClamp);
            {
                WorldManager.DrawScreen(spriteBatch);
            }
            spriteBatch.End();

            // world space
            spriteBatch.Begin(sortMode: SpriteSortMode.Deferred, blendState: BlendState.AlphaBlend, samplerState: SamplerState.PointClamp, transformMatrix: Camera.GetViewMatrix());
            {
                WorldManager.DrawWorld(spriteBatch);
                UnitManager.DrawWorld(spriteBatch);
                ProjectileManager.Draw(spriteBatch);
            }
            spriteBatch.End();

            // screen space
            spriteBatch.Begin(sortMode: SpriteSortMode.Deferred, blendState: BlendState.AlphaBlend, samplerState: SamplerState.PointClamp);
            {
                UnitManager.DrawScreen(spriteBatch);
                Menu.Draw(spriteBatch);
                PUITooltipManager.Draw(spriteBatch);
            }
            spriteBatch.End();
        }