protected void SetCurrentStateInternal(SimpleStateBase state) { CurrentState?.End(); PrevState = CurrentState; CurrentState = state; CurrentState.Begin(); }
public void RegisterState(SimpleStateBase state) { if (States.ContainsKey(state.Name)) { return; } state.Parent = this; States.Add(state.Name, state); }
public void RemoveState(SimpleStateBase state) { RemoveState(state.Name); }
public void Start(SimpleStateBase state) { Start(state.Name); }
public void SetState(SimpleStateBase state) { SetState(state.Name); }