Esempio n. 1
0
 public CardRules(GameContext context)
 {
     _gctx = context;
 }
Esempio n. 2
0
        private void InitGame()
        {
            gCtx = new GameContext();
            PlayerBoxes = new List<PlayerBox>(gCtx.players.Count);
            foreach (var player in gCtx.players)
            {
                var pb = new PlayerBox(player);
                pb.Click += PlayerSelect;
                pb.lbCards.SelectedIndexChanged += CardSelect;
                PlayerBoxes.Add(pb);
            }
            flowLayoutPanel1.Controls.AddRange(PlayerBoxes.ToArray());

            gCtx.OnBeginPrepareCards += InvokeSynchronize;
            gCtx.OnEndPrepareCards += InvokeSynchronize;
            gCtx.OnBeginGetCards += delegate
            {
                InvokeAddMessage($"玩家{gCtx.currentPlayer.name}摸{gCtx.currentPlayer.CardCountToGet}张牌");
            };
            gCtx.OnEndGetCards += InvokeSynchronize;
            gCtx.OnBeginSelectOneCard += delegate
            {
                this.Invoke(new Action(() =>
                {
                    panelDealCard.Show();
                    lblSelectCard.Show();
                    currentLbCards.SelectionMode = SelectionMode.One;

                    AddMessage($"轮到玩家{gCtx.currentPlayer.name}出牌");
                }));
            };
            gCtx.OnEndSelectOneCard += delegate
            {
                this.Invoke(new Action(() =>
                {
                    lblSelectCard.Hide();
                    currentLbCards.SelectionMode = SelectionMode.None;
                    AddMessage($"玩家{gCtx.currentPlayer.name}选择了牌{string.Join(",", gCtx.cardDress.ActualCards)}");
                }));
            };
            gCtx.OnCannotSelectThisCard += delegate
            {
                InvokeAddMessage($"玩家{gCtx.currentPlayer.name}出一次酸或碱之后就不能再出了");
            };

            gCtx.OnBeginSetTarget += delegate
            {
                this.Invoke(new Action(() =>
                {
                    lblSelectTarget.Show();
                    AddMessage($"玩家{gCtx.currentPlayer.name}正在选择目标……");
                }));
            };
            gCtx.OnEndSetTarget += delegate
            {
                this.Invoke(new Action(() =>
                {
                    lblSelectTarget.Hide();
                    AddMessage($"玩家{gCtx.currentPlayer.name}选择了目标{gCtx.targets.First().name}");
                }));
            };
            gCtx.OnBeginDealCard += delegate
            {
                this.Invoke(new Action(() =>
                {
                    btnDealCard.Show();
                    btnDealCard.Enabled = true;
                }));
            };
            gCtx.OnEndDealCard += delegate
            {
                this.Invoke(new Action(() =>
                {
                    AddMessage($"玩家{gCtx.currentPlayer.name}对玩家{string.Join(",", gCtx.targets.Select(t => t.name))}出牌{string.Join(",", gCtx.cardDress.ActualCards)}");
                    panelDealCard.Hide();
                    Synchronize();
                }));
            };

            gCtx.OnDealCardsFinish += delegate
            {
                this.Invoke(new Action(() =>
                {
                    AddMessage($"玩家{gCtx.currentPlayer.name}出牌结束");
                    panelDealCard.Hide();
                }));
            };

            gCtx.OnBeginDropCard += delegate
            {
                this.Invoke(new Action(() =>
                {
                    panelDrop.Show();
                    currentLbCards.SelectionMode = SelectionMode.MultiSimple;
                    AddMessage($"玩家{gCtx.currentPlayer.name}请弃掉{gCtx.CardsCountToDrop}张牌");
                }));
            };
            gCtx.OnEndDropCard += delegate
            {
                this.Invoke(new Action(() =>
                {
                    AddMessage($"玩家{gCtx.currentPlayer.name}弃牌结束");
                    panelDrop.Hide();
                    currentLbCards.SelectionMode = SelectionMode.None;
                    Synchronize();
                }));
            };
            gCtx.OnCardsDropped += delegate
            {
                this.Invoke(new Action(() =>
                {
                    AddMessage($"玩家{gCtx.currentPlayer.name}弃牌");
                    Synchronize();
                }));
            };

            gCtx.OnGameOver += delegate
            {
                this.Invoke(new Action(() =>
                {
                    AddMessage($"游戏结束");
                    panelDealCard.Hide();
                    Synchronize();
                }));
            };

            gCtx.Rules.OnBeginDefend += delegate
            {
                this.Invoke(new Action(() =>
                {
                    panelRespond.Show();
                    currentTargetListBox.SelectionMode = SelectionMode.One;
                    AddMessage($"玩家{gCtx.Rules.currentTarget.name}准备出牌应对");
                }));
            };
            gCtx.Rules.OnEndDefend += InvokeSynchronize;
            gCtx.Rules.OnEndDefend += delegate
            {
                this.Invoke(new Action(() =>
                {
                    panelRespond.Hide();
                }));
            };
            gCtx.Rules.OnDefendResult += delegate
            {
                InvokeAddMessage($"玩家{gCtx.Rules.currentTarget.name}回应了牌{gCtx.Rules.defenderCard}");
            };
            gCtx.Rules.OnTolerateResult += delegate
            {
                InvokeAddMessage($"玩家{gCtx.Rules.currentTarget.name}没有应对");
            };
            gCtx.Rules.OnDropBlood += delegate
            {
                InvokeAddMessage($"玩家{gCtx.Rules.currentTarget.name}掉血了");
            };
            gCtx.Rules.OnWrongCard += delegate
            {
                this.Invoke(new Action(() =>
                {
                    MessageBox.Show("当前不能出这张牌");
                }));
            };
        }