Esempio n. 1
0
		//パターンを配置
		public void SetPattern( ModelBlock[][] model, Pattern pattern, int chain, int x, int y, int dir ){
			object[,] data = pattern.Data;
			for( int i = 0; i < pattern.Width; i++ ){
				for( int j = 0; j < pattern.Height; j++ ){
					object cell 	= data[j,i];
					int mx		= x + i * dir;
					int my		= y + pattern.Height - j - 1;
					
					if( cell is int ){
						int num = chain + (int)cell;
						model[mx][my] = new ModelBlock(IDCount++, mx, my, num, num, false, pattern.ScoreRate);
					}else if( cell == ChainConfig.E ){
						model[mx][my] = new ModelBlock(IDCount++, mx, my, -1, int.MaxValue, true, 1, 0 );
					}else if( cell is int[] ){
						int[] nums = cell as int[];
						model[mx][my] = new ModelBlock(IDCount++, mx, my, nums[0], nums[2], false, 1, nums[1]);
					}else{
						if( model[mx][my] == null ){
							model[mx][my] = new ModelBlock(IDCount++, mx, my, -1, int.MaxValue, false, pattern.ScoreRate);
						}else{
							if( model[mx][my].ScoreRate < pattern.ScoreRate ) 
								model[mx][my].ScoreRate = pattern.ScoreRate;
						}
					}
				}
			}
		}
Esempio n. 2
0
		public ChainFactory( Pattern tail, Pattern body, Pattern joint, Pattern head, int wall = 0, Pattern jointLeft = null ){
			Tail = tail; Body = body; Joint = joint; Head = head; Wall = wall; JointLeft = jointLeft; 
		}