public CurrentChampionState(float maxLife, float maxResource) { MaxLife = maxLife; CurrentLife = maxLife; MaxResource = maxResource; CurrentResource = maxResource; Spell1 = new SpellCastInfo(TimeSpan.Zero); Spell2 = new SpellCastInfo(TimeSpan.Zero); Spell3 = new SpellCastInfo(TimeSpan.Zero); Spell4 = new SpellCastInfo(TimeSpan.Zero); }
public CurrentChampionState(float maxLife, float maxResource) { MaxLife = maxLife; CurrentLife = maxLife; MaxResource = maxResource; CurrentResource = maxResource; Spell1 = new SpellCastInfo(TimeSpan.Zero); Spell2 = new SpellCastInfo(TimeSpan.Zero); Spell3 = new SpellCastInfo(TimeSpan.Zero); Spell4 = new SpellCastInfo(TimeSpan.Zero); }
public SpellMenuItem(SpellCastInfo info, DrawableImage icon) : base(new DrawableImage("UIObjects/spellBox"), new DrawableImage("UIObjects/spellBox"), new DrawableImage("UIObjects/spellBox")) { Clickable = false; //StateClicking.Position = new Vector2(2, 2); AddChild(new DrawableImage("UIObjects/spellBoxDropShadow"){Position = new Vector2(2,2)},0); //ClickAction = () => Cast(); Info = info; CoolDown = new DrawableRectangle(new Rectangle((int)NORMAL_WIDTH/2, (int)NORMAL_WIDTH, (int)NORMAL_WIDTH, (int)NORMAL_WIDTH), Color.Aqua); CoolDown.RelativeOrigin = new Vector2(0.5f,1f); CoolDown.Alpha = 0.3f; AddChild(CoolDown,3); Icon = icon; AddChild(Icon,2); }