public void DrawLifePack(LifePack l) { spriteBatch.Draw(lifePackTexture, new Rectangle(l.x * 50, l.y * 50, 45, 45), null, Color.White); }
private void DrawLifePackDetails(LifePack l) { spriteBatch.DrawString(fontDetails, "Life", new Vector2(l.x * 50, l.y * 50), Color.Black); spriteBatch.DrawString(fontDetails, " Pack", new Vector2(l.x * 50, l.y * 50 + 10), Color.Black); spriteBatch.DrawString(fontDetails, l.lifeTime.ToString(), new Vector2(l.x*50, l.y*50+30), Color.Black); }
public void processMsg(String data, TimeSpan time) { if (data == null) return; //To Pani - update the grid[] as required. //This is the parser. add if conditions to identify messages and do the required process if (data.Length < 2) //Pre test for invalid messages { //Invalid message return; } if (data.Substring(0, 2) == "I:") { //Game init String[] arr = data.Split(':', '#'); //Player details--------------------- thisPlayer.name = arr[1]; thisPlayer.colour = Color.Green; players[int.Parse(arr[1][1].ToString())] = thisPlayer; //Console.WriteLine(thisPlayer.name); //Console.WriteLine(players[1].name); //Add bricks,stones,water------------ String[] brickCordinates = arr[2].Split(';'); for (int i = 0; i < brickCordinates.Length; i++) { int x = int.Parse(brickCordinates[i][0].ToString()); int y = int.Parse(brickCordinates[i][2].ToString()); //blocks.Add(new Brick(x, y, 100)); blocks[x, y] = new Brick(x, y, 100); //(blocks[x, y] as Brick).health = 234; grid[x, y] = Constant.BRICK; } String[] stoneCordinates = arr[3].Split(';'); for (int i = 0; i < stoneCordinates.Length; i++) { int x = int.Parse(stoneCordinates[i][0].ToString()); int y = int.Parse(stoneCordinates[i][2].ToString()); //blocks.Add(new Stone(x, y)); blocks[x, y] = new Stone(x, y); grid[x, y] = Constant.STONE; } String[] waterCordinates = arr[4].Split(';'); for (int i = 0; i < waterCordinates.Length; i++) { int x = int.Parse(waterCordinates[i][0].ToString()); int y = int.Parse(waterCordinates[i][2].ToString()); //blocks.Add(new Water(x, y)); blocks[x, y] = new Water(x, y); grid[x, y] = Constant.WATER; } for(int i=0; i<10; i++) { for(int j=0; j<10; j++) { if (blocks[i, j] == null) blocks[i, j] = new EmptyBlock(i, j); } } } //Console.WriteLine(thisPlayer.name); if (data.Substring(0, 2) == "S:") { String[] arr = data.Split(':', ';', '#'); thisPlayer.x = int.Parse(arr[2][0].ToString()); thisPlayer.y = int.Parse(arr[2][2].ToString()); thisPlayer.direction = int.Parse(arr[3][0].ToString()); } if (data.Substring(0, 2) == "C:") { String[] arr = data.Split(':', '#'); Coin c = new Coin(); c.x = int.Parse(arr[1][0].ToString()); c.y = int.Parse(arr[1][2].ToString()); c.lifeTime = int.Parse(arr[2]); c.value = int.Parse(arr[3]); c.arrivedTime = time; //Save the arrive time coins.Add(c); } if (data.Substring(0, 2) == "L:") { String[] arr = data.Split(':', '#'); LifePack l = new LifePack(); l.x = int.Parse(arr[1][0].ToString()); l.y = int.Parse(arr[1][2].ToString()); l.lifeTime = int.Parse(arr[2]); l.arrivedTime = time; //Save the arrive time lifePacks.Add(l); } if (data.Substring(0, 2) == "G:") { String[] arr = data.Split(':', '#'); for (int i = 0; i < arr.Length - 1; i++) { if (arr[i].Length > 1 && arr[i][0] == 'P') { String[] details1 = arr[i].Split(';'); int j = int.Parse(details1[0][1].ToString()); if (j < players.Count && j >= 0) { if (players[j] == null) players[j] = new Player(); players[j].name = details1[0]; players[j].x = int.Parse(details1[1][0].ToString()); players[j].y = int.Parse(details1[1][2].ToString()); players[j].direction = int.Parse(details1[2][0].ToString()); players[j].isShot = int.Parse(details1[3][0].ToString()); players[j].health = int.Parse(details1[4]); players[j].coins = int.Parse(details1[5]); players[j].points = int.Parse(details1[6]); } } else if (arr[i].Length > 1) { String[] details2 = arr[i].Split(';'); for (int k = 0; k < details2.Length; k++) { String[] xyHealth = details2[k].Split(','); int x = int.Parse(xyHealth[0].ToString()); int y = int.Parse(xyHealth[1].ToString()); int damage = int.Parse(xyHealth[2].ToString()); int health; if (damage == 0) { health = 100; (blocks[x, y] as Brick).health = health; } if (damage == 1) { health = 75; (blocks[x, y] as Brick).health = health; } if (damage == 2) { health = 50; (blocks[x, y] as Brick).health = health; } if (damage == 3) { health = 25; (blocks[x, y] as Brick).health = health; } if (damage == 4) { health = 0; (blocks[x, y] as Brick).health = health; } //(blocks[x, y] as Brick).health = health; (blocks[x, y] as Brick).x = x; (blocks[x, y] as Brick).y = y; } } } //After global update, check if there is a pile on a player's location then delete it foreach (dynamic player in players) { if (player == null) continue; // Remove life packs for (int i = 0; i < lifePacks.Count; i++) { if (lifePacks[i].x==player.x && lifePacks[i].y == player.y) { lifePacks.RemoveAt(i); i--; } } // remove coins for (int i = 0; i < coins.Count; i++) { //Console.WriteLine(coins[i].lifeTime); if (coins[i].x == player.x && coins[i].y == player.y) { coins.RemoveAt(i); i--; } } } } //By Janaka--------------------------------------------------------- else if (data == Constant.S2C_GAMESTARTED) { //Game started } //Add others else if (data == Constant.S2C_TOOEARLY) { //Messages which can't be recognized } //------------------------------------------------------------------ }