public MainForm() { InitializeComponent(); cm = new ClientManager(this); pl = new PlayersList(); rf = new RegistrationForm(this); CheckForIllegalCrossThreadCalls = false; }
public AskRequest(string player1, string player2, string gameid, NetworkStream stream, PlayersList playerlist) { InitializeComponent(); this.player1 = player1; this.player2 = player2; this.gameid = gameid; this.playerList = playerlist; lRequest.Text = "Player " + player1 + " invites you to play a game! Accept the invitation?"; this.stream = stream; }
public void IteratorDemo() { Form1.commandLogger.logMessage(AbstractLogger.TEST, "\t\nIterator Test:\n\n"); List <Player> playerstest = new List <Player>(); Player pl1 = new Player { Name = "Pirmas", Score = 0, Life = 100, PosX = rnd.Next(150, 300), PosY = rnd.Next(150, 300) }; Player pl2 = new Player { Name = "Antras", Score = 0, Life = 100, PosX = rnd.Next(150, 300), PosY = rnd.Next(150, 300) }; Player pl3 = new Player { Name = "Trecias", Score = 0, Life = 100, PosX = rnd.Next(150, 300), PosY = rnd.Next(150, 300) }; playerstest.Add(pl1); playerstest.Add(pl2); playerstest.Add(pl3); PlayersList playersList = new PlayersList(playerstest.ToList()); Form1.commandLogger.logMessage(AbstractLogger.TEST, "Iteravimas pirmyn \n"); foreach (Player p in playersList) { Form1.commandLogger.logMessage(AbstractLogger.TEST, p.Name + "\n"); } playersList.ReverseDirection(); Form1.commandLogger.logMessage(AbstractLogger.TEST, "Iteravimas nuo galo \n"); foreach (Player p in playersList) { Form1.commandLogger.logMessage(AbstractLogger.TEST, p.Name + "\n"); } Form1.commandLogger.logMessage(AbstractLogger.TEST, "\n"); }
public void Connect(string name, string message, PlayersList pl) { IPEndPoint ipe = new IPEndPoint(IPAddress.Parse("127.0.0.1"), 8888); client = new TcpClient(); client.Connect(ipe); netStream = client.GetStream(); SendLogin(message); this.playersList = pl; playersList.name = name; playersList.stream = netStream; Thread receiveThread = new Thread(new ThreadStart(ReceiveData)); receiveThread.Start(); }
public MainForm() { InitializeComponent(); cm = new ClientManager(); pl = new PlayersList(); }
private async void GameTimer_Tick(object sender, EventArgs e) { //GenerateScore(); foreach (Monster mon in monsters) { mon.move(); label1.Text = players.First().Life.ToString(); label2.Text = players.Last().Life.ToString(); label1.Text = mon.PosX.ToString(); label2.Text = mon.PosY.ToString(); if (mon.PosX >= 430 && mon.PosY == 30 && mon.owner.Name == "Player-1") { mon.PosX = 45; mon.PosY = 450; AttackCommand ataka = new AttackCommand(mon, players.Where(u => u.Name == "Player-2").FirstOrDefault()); Player p2 = players.Where(u => u.Name == "Player-2").FirstOrDefault(); var updateStatusCode2 = await UpdatePlayerAsync(p2); lastCommand = ataka; if (players != null && currentPlayer != null) { Player p1 = players.Where(u => u.Name == currentPlayer.Name).FirstOrDefault(); p1.Score += 10; var updateStatusCode = await UpdatePlayerAsync(p1); } } if (mon.PosX <= 45 && mon.PosY == 450 && mon.owner.Name == "Player-2") { mon.PosX = 430; mon.PosY = 30; AttackCommand ataka = new AttackCommand(mon, players.Where(u => u.Name == "Player-1").FirstOrDefault()); Player p1 = players.Where(u => u.Name == "Player-1").FirstOrDefault(); var updateStatusCode2 = await UpdatePlayerAsync(p1); lastCommand = ataka; if (players != null && currentPlayer != null) { Player p2 = players.Where(u => u.Name == currentPlayer.Name).FirstOrDefault(); p2.Score += 10; var updateStatusCode = await UpdatePlayerAsync(p2); } } } if (UpdateInterval >= 100) //Kas 100 laikmačio tick'ų { players = await GetAllPlayerAsync(client.BaseAddress.PathAndQuery); //Atnaujinamas žaidėjų sąrašas PlayersList playersList = new PlayersList(players.ToList()); // Naujas metodas su i iterator sablonu foreach (Player p in playersList) { if (p.getObserverCount() == 0) { p.Attach(ScoreBoard); } p.Notify(players); //Žaidėjai praneša observeriui (Taškų lentai), kad galimi pasikeitimai, ji irgi atsinaujina } // foreach (Player p in players) //{ // if (p.getObserverCount() == 0) // p.Attach(ScoreBoard); // p.Notify(players); //Žaidėjai praneša observeriui (Taškų lentai), kad galimi pasikeitimai, ji irgi atsinaujina //} UpdateInterval = 0; string text = ScoreBoard.getStatus(); if (text != null) { label6.Text = text; //Atnaujinamas žaidimo lentos tekstas } else { label6.Text = "error"; } checkWinners(); label14.Text = gamestate.message; } else { UpdateInterval++; } label13.Text = time.ToString(); time++; if (time <= gamestate.PreGameDuration && gamestate.message != "Game will begin soon") { gamestate.setState(new PreGameState(gamestate)); } else if (time > gamestate.PreGameDuration && time <= gamestate.GameDuration + gamestate.PreGameDuration && gamestate.message != "Game in progress") { gamestate.NextState(); } else if (time > gamestate.GameDuration + gamestate.PreGameDuration && time <= gamestate.GameDuration + gamestate.PreGameDuration + gamestate.EndingGameDuration && gamestate.message != "Game is ending soon") { gamestate.NextState(); } else if (time > gamestate.GameDuration + gamestate.PreGameDuration + gamestate.EndingGameDuration && gamestate.message != "Game over") { gamestate.NextState(); gameTimer.Stop(); Player p1 = players.Where(u => u.Name == "Player-1").FirstOrDefault(); Player p2 = players.Where(u => u.Name == "Player-2").FirstOrDefault(); if (p1.Score > p2.Score) { label12.Visible = true; label12.Text = "Žaidimas baigtas\nLaimėtojas: Player-1"; } else { label12.Visible = true; label12.Text = "Žaidimas baigtas\nLaimėtojas: Player-2"; } } pictureBox1.Invalidate(); }