Esempio n. 1
0
        static void OnPlayModeStateChanged(PlayModeStateChange state)
        {
            switch (state)
            {
            case PlayModeStateChange.EnteredEditMode:
                break;

            case PlayModeStateChange.ExitingEditMode:
                GcEditorResourceBuilder.Build();
                break;

            case PlayModeStateChange.EnteredPlayMode:
                break;

            case PlayModeStateChange.ExitingPlayMode:
                break;
            }
        }
Esempio n. 2
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 static void OnLaunch()
 {
     GcEditorSceneHelper.OnLaunch();
     GcEditorBuilder.OnLaunch();
     GcEditorResourceBuilder.OnLaunch();
 }
Esempio n. 3
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 void IPreprocessBuildWithReport.OnPreprocessBuild(BuildReport report)
 {
     GcEditorResourceBuilder.Build();
 }
Esempio n. 4
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        void OnPreprocessTexture()
        {
            var importer = assetImporter as TextureImporter;

            GcEditorResourceBuilder.OnPreprocessTexture(importer);
        }
Esempio n. 5
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#pragma warning disable IDE0051
        void OnPostprocessAudio(AudioClip clip)
        {
            var importer = assetImporter as AudioImporter;

            GcEditorResourceBuilder.OnPostprocessAudio(importer, clip);
        }
Esempio n. 6
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 private static void BuildResource()
 {
     GcEditorResourceBuilder.Build();
 }