public Vector2 GetVector(float vectorLenght) => AngleHelper.DegreeToVector(_degrees, vectorLenght);
public Vector2 GetUnitVector() => AngleHelper.DegreeToVector(_degrees, 1);
public Vector2 GetVector(float vectorLenght) => AngleHelper.DegreeToVector(_degrees, vectorLenght);
public Vector2 GetUnitVector() => AngleHelper.DegreeToVector(_degrees, 1);