Esempio n. 1
0
 public void StopTheTurn()
 {
     ScoringClass.ScoreAllSetAsideDice(turn);
     if (!HasAchievedA500)
     {
         if (turn.Score >= 500)
         {
             HasAchievedA500 = true;
             Score += turn.Score;
             turn.IsScorable = true;
             turn = new Turn();
             turn.Roll();
             TurnNumber += 1;
         }
         else
         {
             turn.CheckAndReroll();
         }
     }
     else
     {
         Score += turn.Score;
         turn.IsScorable = true;
         turn = new Turn();
         turn.Roll();
         TurnNumber += 1;
     }
 }
Esempio n. 2
0
 private static void CheckForPairs(Turn thisGame)
 {
     var firstValue = thisGame.CurrentDice[0].Value;
     var quantityOfFirstValue = CountQuantityOfAValue(firstValue, thisGame);
     var secondValue = firstValue;
     var i = 0;
     while (firstValue == secondValue && i < 6)
     {
         secondValue = thisGame.CurrentDice[i].Value;
         i++;
     }
     var quantityOfSecondValue = CountQuantityOfAValue(secondValue, thisGame);
     var thirdValue = firstValue;
     var quantityOfThirdValue = 0;
     i = 0;
     while ((firstValue == thirdValue || secondValue == thirdValue) && i < 6)
     {
         thirdValue = thisGame.CurrentDice[i].Value;
         i++;
     }
     if (i != 7)
         quantityOfThirdValue = CountQuantityOfAValue(thirdValue, thisGame);
     if (quantityOfFirstValue == 2 && quantityOfSecondValue == 2 && quantityOfThirdValue == 2)
     {
         SetAllToPermanentlySetAside(thisGame);
         thisGame.Score += 1500;
     }
 }
Esempio n. 3
0
 public Game()
 {
     turn = new Turn();
     Score = 0;
     TurnNumber = 0;
     HasAchievedA500 = false;
 }
Esempio n. 4
0
 //Need to score each method and call the method
 public static void ScoreAllSetAsideDice(Turn thisGame)
 {
     CheckForSixOfAKind(thisGame);
     CheckForPairs(thisGame);
     CheckForRunOfSix(thisGame);
     CheckForThreeOfAKind(thisGame);
     CheckForSingles(thisGame);
     SetDiceToUnclicked(thisGame);
 }
Esempio n. 5
0
 private static void CheckForSingles(Turn thisGame)
 {
     for (var i = 0; i < 6; i++)
         if (thisGame.CurrentDice[i].State.Equals(DieState.TemporarilySetAside)
             && (thisGame.CurrentDice[i].Value == 1 || thisGame.CurrentDice[i].Value == 5))
         {
             SetOneToPermanentlySetAside(thisGame, i);
             if (thisGame.CurrentDice[i].Value == 1)
                 thisGame.Score += 100;
             else
                 thisGame.Score += 50;
         }
 }
Esempio n. 6
0
 private static void CheckForRunOfSix(Turn thisGame)
 {
     int[] quantityOfEachValue = {0, 0, 0, 0, 0, 0};
     for (var i = 1; i <= 6; i++)
         for (var j = 0; j < 6; j++)
             if (i == thisGame.CurrentDice[j].Value)
                 quantityOfEachValue[i - 1]++;
     var thereIsOneOfEachValue = true;
     for (var i = 0; i < 6; i++)
         if (quantityOfEachValue[i] != 1)
             thereIsOneOfEachValue = false;
     if (thereIsOneOfEachValue)
     {
         SetAllToPermanentlySetAside(thisGame);
         thisGame.Score += 3000;
     }
 }
Esempio n. 7
0
 private static void CheckForSixOfAKind(Turn thisGame)
 {
     var numberToCheck = thisGame.CurrentDice[0].Value;
     var isSixOfAKind = false;
     for (var i = 0; i < 6; i++)
     {
         var currentNumber = thisGame.CurrentDice[i].Value;
         if (currentNumber != numberToCheck)
             break;
         if (i == 6)
         {
             isSixOfAKind = true;
         }
     }
     if (isSixOfAKind)
     {
         SetAllToPermanentlySetAside(thisGame);
         thisGame.Score += 5000;
     }
 }
Esempio n. 8
0
 private static void SetOneToPermanentlySetAside(Turn thisGame, int dieNumber)
 {
     thisGame.CurrentDice[dieNumber].State = DieState.PermanentlySetAside;
 }
Esempio n. 9
0
 private static void SetDiceToUnclicked(Turn thisGame)
 {
     for ( var i = 0; i < 6; i++)
         if (thisGame.CurrentDice[i].State.Equals(DieState.TemporarilySetAside))
             thisGame.ChangeTheDiesClickedValue(i);
 }
Esempio n. 10
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 private static void SetAllToPermanentlySetAside(Turn thisGame)
 {
     for (var i = 0; i < 6; i++)
         SetOneToPermanentlySetAside(thisGame, i);
 }
Esempio n. 11
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 private static int CountQuantityOfAValue(int valueToBeChecked, Turn thisGame)
 {
     var quantityOfValueToBeChecked = 0;
     for (var i = 0; i < 6; i++)
         if (thisGame.CurrentDice[i].Value == valueToBeChecked && thisGame.CurrentDice[i].State == DieState.TemporarilySetAside)
             quantityOfValueToBeChecked++;
     return quantityOfValueToBeChecked;
 }
Esempio n. 12
0
 private static void CheckForThreeOfAKind(Turn thisGame)
 {
     var groupsOfThree = thisGame.CurrentDice
         .Where(die => die.State == DieState.TemporarilySetAside)
         .GroupBy(die => die.Value)
         .Where(dieGroup => dieGroup.Count() > 3)
         .Select(dieGroup =>
             new
             {
                 dieGroup.Key,
                 Dice = dieGroup.Take(3).ToList()
             });
     foreach (var dieGroup in groupsOfThree)
     {
         foreach(var die in dieGroup.Dice)
             die.State = DieState.PermanentlySetAside;
         var dieValue = dieGroup.Key;
         thisGame.Score += dieValue == 1 ? 1000: dieValue * 100;
     }
 }