public GameBoard(int i_NumOfChances) { r_NumOfChances = i_NumOfChances; Text = k_FormText; r_GameBoard = new Board(i_NumOfChances); r_GameGuess = new GameGuess(i_NumOfChances); r_OptionalColors = new Colors(); r_GameButtons = new List <GameButton>(); r_FeedbackButtons = new List <GameButton>(); r_ArrowsButtons = new List <GameButton>(); initBoardSize(i_NumOfChances); FormBorderStyle = FormBorderStyle.FixedDialog; StartPosition = FormStartPosition.CenterScreen; m_CurrentGuessNumber = 0; m_PickColorForm = new PickColor(); }
private void arrowButton_Click(object sender, EventArgs i_EventArgs) { List <GameButton> guessButtons = getGuessLineButtons(r_GameButtons, (sender as GameButton).GuessLineIndex); List <GameButton> feedbackButtons = getGuessLineButtons(r_FeedbackButtons, (sender as GameButton).GuessLineIndex); (sender as GameButton).Enabled = false; paintFeedbackButtons(guessButtons, feedbackButtons); if (r_GameGuess.UserWin) { paintBlackButtons(); QuitGame quitGameForm = new QuitGame(k_WinningMessage); quitGameForm.ShowDialog(); } else if (r_GameGuess.IsGameOver()) { paintBlackButtons(); QuitGame quitGameForm = new QuitGame(k_GameOverMsg); quitGameForm.ShowDialog(); } m_CurrentGuessNumber++; int counterGameButtons = 0; foreach (GameButton gameButton in r_GameButtons) { if (counterGameButtons >= m_CurrentGuessNumber * 4 && counterGameButtons < m_CurrentGuessNumber * 8) { gameButton.Enabled = true; } else { gameButton.Enabled = false; } counterGameButtons++; } m_PickColorForm = new PickColor(); }