/// <summary> /// Sets the custom identifier. /// </summary> /// <param name="userId">User identifier.</param> public static void SetCustomId(string userId) { if (SettingsGA.UseCustomId) { Debug.Log("Initializing with custom id: " + userId); GA_Wrapper.SetCustomUserId(userId); int index = (int)GetPlatform(); GA_Wrapper.Initialize(SettingsGA.GetGameKey(index - 1), SettingsGA.GetSecretKey(index - 1)); } else { Debug.LogWarning("Custom id is not enabled"); } }
/// <summary> /// Sets the custom identifier. /// </summary> /// <param name="userId">User identifier.</param> public static void SetCustomId(string userId) { if (SettingsGA.UseCustomId) { Debug.Log("Initializing with custom id: " + userId); GA_Wrapper.SetCustomUserId(userId); int index = GetPlatformIndex(); if (index >= 0) { GA_Wrapper.Initialize(SettingsGA.GetGameKey(index), SettingsGA.GetSecretKey(index)); } else { Debug.LogWarning("Unsupported platform (or missing platform in settings): " + Application.platform); } } else { Debug.LogWarning("Custom id is not enabled"); } }
public static void SetCustomId(string userId) { UnityEngine.Debug.Log("Initializing with custom id: " + userId); GA_Wrapper.SetCustomUserId(userId); }
public static void SetCustomId(string userId) { GA_Wrapper.SetCustomUserId(userId); }