public WaterCollisionRipplesModule(Game2DWater waterObject, WaterCollisionRipplesModuleParameters parameters, Transform ripplesEffectsPoolsRootParent) { _waterObject = waterObject; _isOnWaterEnterRipplesActive = parameters.ActivateOnWaterEnterRipples; _isOnWaterExitRipplesActive = parameters.ActivateOnWaterExitRipples; _isOnWaterMoveRipplesActive = parameters.ActivateOnWaterMoveRipples; _collisionIgnoreTriggers = parameters.CollisionIgnoreTriggers; _minimumDisturbance = parameters.MinimumDisturbance; _maximumDisturbance = parameters.MaximumDisturbance; _velocityMultiplier = parameters.VelocityMultiplier; _onWaterMoveRipplesMaximumDisturbance = parameters.OnWaterMoveRipplesMaximumDisturbance; _onWaterMoveRipplesMinimumVelocityToCauseMaximumDisturbance = parameters.OnWaterMoveRipplesMinimumVelocityToCauseMaximumDisturbance; _onWaterMoveRipplesDisturbanceSmoothFactor = parameters.OnWaterMoveRipplesDisturbanceSmoothFactor; _collisionMask = parameters.CollisionMask; _collisionMinimumDepth = parameters.CollisionMinimumDepth; _collisionMaximumDepth = parameters.CollisionMaximumDepth; _collisionRaycastMaximumDistance = parameters.CollisionRaycastMaxDistance; _onWaterEnter = parameters.OnWaterEnter; _onWaterExit = parameters.OnWaterExit; _onCollisionRipplesEffectsPoolsRoot = CreateRipplesEffectsPoolsRoot(ripplesEffectsPoolsRootParent); _onWaterEnterRipplesParticleEffect = new WaterRipplesParticleEffect(parameters.WaterEnterParticleEffectParameters, _onCollisionRipplesEffectsPoolsRoot); _onWaterExitRipplesParticleEffect = new WaterRipplesParticleEffect(parameters.WaterExitParticleEffectParameters, _onCollisionRipplesEffectsPoolsRoot); _onWaterEnterRipplesSoundEffect = new WaterRipplesSoundEffect(parameters.WaterEnterSoundEffectParameters, _onCollisionRipplesEffectsPoolsRoot); _onWaterExitRipplesSoundEffect = new WaterRipplesSoundEffect(parameters.WaterExitSoundEffectParameters, _onCollisionRipplesEffectsPoolsRoot); }
internal void Validate(WaterCollisionRipplesModuleParameters parameters) { IsOnWaterEnterRipplesActive = parameters.ActivateOnWaterEnterRipples; IsOnWaterExitRipplesActive = parameters.ActivateOnWaterExitRipples; MinimumDisturbance = parameters.MinimumDisturbance; MaximumDisturbance = parameters.MaximumDisturbance; VelocityMultiplier = parameters.VelocityMultiplier; CollisionMask = parameters.CollisionMask; CollisionMinimumDepth = parameters.CollisionMinimumDepth; CollisionMaximumDepth = parameters.CollisionMaximumDepth; CollisionRaycastMaximumDistance = parameters.CollisionRaycastMaxDistance; OnWaterEnter = parameters.OnWaterEnter; OnWaterExit = parameters.OnWaterExit; OnWaterEnterRipplesParticleEffect.Validate(parameters.WaterEnterParticleEffectParameters); OnWaterEnterRipplesSoundEffect.Validate(parameters.WaterEnterSoundEffectParameters); OnWaterExitRipplesParticleEffect.Validate(parameters.WaterExitParticleEffectParameters); OnWaterExitRipplesSoundEffect.Validate(parameters.WaterExitSoundEffectParameters); }
public WaterCollisionRipplesModule(WaterCollisionRipplesModuleParameters parameters, Transform ripplesEffectsPoolsRootParent) { _isOnWaterEnterRipplesActive = parameters.ActivateOnWaterEnterRipples; _isOnWaterExitRipplesActive = parameters.ActivateOnWaterExitRipples; _minimumDisturbance = parameters.MinimumDisturbance; _maximumDisturbance = parameters.MaximumDisturbance; _velocityMultiplier = parameters.VelocityMultiplier; _collisionMask = parameters.CollisionMask; _collisionMinimumDepth = parameters.CollisionMinimumDepth; _collisionMaximumDepth = parameters.CollisionMaximumDepth; _collisionRaycastMaximumDistance = parameters.CollisionRaycastMaxDistance; _onWaterEnter = parameters.OnWaterEnter; _onWaterExit = parameters.OnWaterExit; _onCollisionRipplesEffectsPoolsRoot = CreateRipplesEffectsPoolsRoot(ripplesEffectsPoolsRootParent); _onWaterEnterRipplesParticleEffect = new WaterRipplesParticleEffect(parameters.WaterEnterParticleEffectParameters, _onCollisionRipplesEffectsPoolsRoot); _onWaterExitRipplesParticleEffect = new WaterRipplesParticleEffect(parameters.WaterExitParticleEffectParameters, _onCollisionRipplesEffectsPoolsRoot); _onWaterEnterRipplesSoundEffect = new WaterRipplesSoundEffect(parameters.WaterEnterSoundEffectParameters, _onCollisionRipplesEffectsPoolsRoot); _onWaterExitRipplesSoundEffect = new WaterRipplesSoundEffect(parameters.WaterExitSoundEffectParameters, _onCollisionRipplesEffectsPoolsRoot); }