Esempio n. 1
0
        public static void Main()
        {
            var canvas = Document.GetElementById <HTMLCanvasElement>("main");
            var gl     = WebGLHelpers.GetWebGLRenderingContext(canvas);

            if (gl == null)
            {
                throw new InvalidOperationException("Your browser doesn't support WebGL rendering contexts");
            }

            Action onWindowLoadOrResize = () =>
            {
                canvas.Width  = Window.InnerWidth;
                canvas.Height = Window.InnerHeight;
            };

            Window.OnLoad   = (e) => onWindowLoadOrResize();
            Window.OnResize = (e) => onWindowLoadOrResize();

            var textureLoader = new TextureLoader(Set <TextureInfo> .Empty
                                                  .Add(TextureInfo.Create(gl, "../Content/Images/sprites.png")));

            /* Tuples of 'program ID', 'vertex shader ID' and 'fragment shader ID' */

            var programManager = new ProgramManager(gl, Set <Tuple <string, string, string> > .Empty
                                                    .Add(Tuple.Create("prog-image", "image-vert-shader", "image-frag-shader"))
                                                    .Add(Tuple.Create("prog-line", "line-vert-shader", "line-frag-shader")));

            var level = new Level();

            textureLoader.AllLoaded += () => Start(gl, textureLoader, programManager, level);
            textureLoader.ProcessTextures();
        }
Esempio n. 2
0
 public override void Render(WebGLRenderingContext gl, TextureLoader textureLoader, ProgramManager programManager, int x, int y)
 {
     WebGLHelpers.DrawImage(gl, textureLoader.Textures.First(), programManager.Programs["prog-image"].Program,
                            64, 0, 64, 64,
                            x, y, 64, 64);
 }