public GameManager(ScrollingBackground scrollingBackground, Player player, Texture2D projectileSprite, List <Texture2D> meteorSprites, UserInterface uI) { this.scrollingBackground = scrollingBackground; scrollSpeed = 90; this.player = player; player.ScreenBorder = new Vector2(950, 950); projectiles = new List <Projectiles>(); this.projectileSprite = projectileSprite; // Test the two last values of this. spawner = new RandomTimer(3000, new Random(), 130, 200); meteors = new List <Meteor>(); this.meteorSprites = meteorSprites; this.uI = uI; rng = new Random(); }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // Debug Textures #region Background baseBackground = new List <Base_Background>(); backgroundSize = graphics.GraphicsDevice.Viewport.Bounds; backgroundSize.Width = backgroundSize.Width - 200; for (int i = 1; i < 6; i++) { baseBackground.Add(new Base_Background(Content.Load <Texture2D>("debug\\bg_" + i + ""), backgroundSize)); } bg = new ScrollingBackground(baseBackground, Content.Load <Texture2D>("debug\\shader")); #endregion Background #region Player defaultPlayer = new Player(Content.Load <Texture2D>("debug\\player"), Content.Load <Texture2D>("debug\\hitbox"), new Rectangle(628 - 128, 800 - 128, 128, 128), new Rectangle(0, 0, 72, 104)); defaultPlayer.BindableKb.Add("left", Keys.A); defaultPlayer.BindableKb.Add("right", Keys.D); defaultPlayer.BindableKb.Add("up", Keys.W); defaultPlayer.BindableKb.Add("down", Keys.S); defaultPlayer.BindableKb.Add("shoot", Keys.Space); #endregion Player #region Meteor meteorSizes = new List <Texture2D>(); for (int i = 1; i < 4; i++) { meteorSizes.Add(Content.Load <Texture2D>("debug\\meteor_" + i + "")); } #endregion Meteor #region UI primaryColor = new List <Texture2D>(); for (int i = 0; i < 4; i++) { primaryColor.Add(Content.Load <Texture2D>("ui\\prim_" + i + "")); } complementColor = new List <Texture2D>(); for (int i = 0; i < 4; i++) { complementColor.Add(Content.Load <Texture2D>("ui\\comp_" + i + "")); } whiteLine = new List <Texture2D>(); whiteLine.Add(Content.Load <Texture2D>("ui\\whiteline1")); whiteLine.Add(Content.Load <Texture2D>("ui\\whiteline2")); uI = new UserInterface(Content.Load <SpriteFont>("spriteFont"), primaryColor, complementColor, whiteLine, Content.Load <Texture2D>("ui\\blackBG")); #endregion UI #region MenuManager play = new List <Texture2D>(); for (int i = 0; i < 2; i++) { play.Add(Content.Load <Texture2D>("menu\\play" + i + "")); } menu = new MenuManager(play, Content.Load <Texture2D>("menu\\menubg")); #endregion Menu Manager #region MenuManager menutext = new List <Texture2D>(); for (int i = 0; i < 2; i++) { menutext.Add(Content.Load <Texture2D>("gO\\menu" + i + "")); } gO = new GameOverManager(play, Content.Load <Texture2D>("gO\\gOscreen"), Content.Load <SpriteFont>("spriteFont")); #endregion Menu Manager gM = new GameManager(bg, defaultPlayer, Content.Load <Texture2D>("debug\\projectile"), meteorSizes, uI); gameState = GameState.menu; }