Esempio n. 1
0
        public static void UpdatePlaying()
        {
            var gamePadData = GamePad.GetData(0);

            foreach (GameObj g in pieces)
                if(g.isAlive ()) //If an object has been killed, it should not update.
                {
                    g.Update ();
                }
            scoreLabel.Text = "Score: " + score;

            //Allows the player to restart.
            if(gameOver == true)
            {
                menuDisplay = new MenuDisplay(graphics);
                currentGameState = GameState.Dead;
            }

            if(score % 10 == 0 && !newLevel)
            {
                NewGame (score);
            }
        }
Esempio n. 2
0
        public static void UpdateMenu()
        {
            var gamePadData = GamePad.GetData(0);

            if((gamePadData.Buttons & GamePadButtons.Enter) != 0)
            {
                NewGame(0);
                currentGameState = GameState.Playing;
            }

            if((gamePadData.Buttons & GamePadButtons.Select) != 0)
            {
                menuDisplay = new MenuDisplay(graphics);
                currentGameState = GameState.HighScoreView;
            }

            if((gamePadData.Buttons & GamePadButtons.Back) != 0)
            {
                currentGameState = GameState.Quit;
            }
        }
Esempio n. 3
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        public static void UpdateHighScoreView()
        {
            var gamePadData = GamePad.GetData(0);

            if((gamePadData.Buttons & GamePadButtons.Enter) != 0)
            {
                menuDisplay = new MenuDisplay(graphics);
                currentGameState = GameState.Menu;
            }
        }
Esempio n. 4
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        public static void UpdateHighScoreAdd()
        {
            var gamePadData = GamePad.GetData(0);
            DrawHUD ();

            float pos = selector.Position.X;

            if((gamePadData.Buttons & GamePadButtons.Right) != 0)
            {
                if(pos <= 781)
                {
                    selector.Position.X += 2.65f;
                }
            }

            if((gamePadData.Buttons & GamePadButtons.Left) != 0)
            {

                if(pos >= 252.4)
                {
                    selector.Position.X -= 2.65f;
                }
            }

            if((gamePadData.Buttons & GamePadButtons.Enter) != 0)
            {
                if (coolDown <= 0) {
                    if(holder.Length < 3)
                    {
                        holder += GetLetterAt(selector.Position.X);
                        coolDown = 10;
                    }
                    else
                    {
                        UpdateHighScore();
                    }
                }

            }

            if((gamePadData.Buttons & GamePadButtons.Select) != 0)
            {
                UpdateHighScore();
                menuDisplay = new MenuDisplay(graphics);
                currentGameState = GameState.Menu;

            }

            if((gamePadData.Buttons & GamePadButtons.Back) != 0)
            {
                UpdateHighScore();
                currentGameState = GameState.Quit;
            }
            coolDown--;
        }
Esempio n. 5
0
        public static void UpdateDead()
        {
            var gamePadData = GamePad.GetData(0);

            if((gamePadData.Buttons & GamePadButtons.Enter) != 0)
            {
                menuDisplay = new MenuDisplay(graphics);
                currentGameState = GameState.Menu;
            }

            if((gamePadData.Buttons & GamePadButtons.Back) != 0)
            {
                currentGameState = GameState.Quit;
            }
        }
Esempio n. 6
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        public static void Initialize()
        {
            clock = new Stopwatch();
            clock.Start();

            backgroundMusic = new Bgm("/Application/assets/music.mp3");
            backgroundPlayer = backgroundMusic.CreatePlayer();
            backgroundPlayer.Loop = true;
            backgroundPlayer.Play();

            presentSound = new Sound("/Application/assets/jinglebell.wav");
            presentSoundPlayer = presentSound.CreatePlayer();

            isPlaying = true;

            // Set up the graphics system
            graphics = new GraphicsContext ();
            gen= new Random();

            NewGame(0);

            currentGameState = GameState.Menu;
            menuDisplay = new MenuDisplay(graphics);
        }