public Game1() { graphics = new GraphicsDeviceManager(this); ServiceContainer.registerServices(this); ContentManager = ServiceContainer.GetService <ContentManager>(); frameCounter = ServiceContainer.GetService <FrameCounter>(); Content.RootDirectory = "Content"; }
public Game1() { graphics = new GraphicsDeviceManager(this); graphics.IsFullScreen = false; graphics.PreferredBackBufferHeight = 720; graphics.PreferredBackBufferWidth = 1280; Content.RootDirectory = "Content"; frameCounter = new FrameCounter(); gameState = GameState.GS_RUNNING; }
protected override void LoadContent() { List <Texture2D> textures = new List <Texture2D>(); //textures.Add(Content.Load<Texture2D>("Sprites/blackSmoke00")); //textures.Add(Content.Load<Texture2D>("Sprites/blackSmoke01")); //textures.Add(Content.Load<Texture2D>("Sprites/blackSmoke02")); //textures.Add(Content.Load<Texture2D>("Sprites/blackSmoke03")); //textures.Add(Content.Load<Texture2D>("Sprites/blackSmoke04")); //textures.Add(Content.Load<Texture2D>("Sprites/blackSmoke05")); //textures.Add(Content.Load<Texture2D>("Sprites/blackSmoke06")); //textures.Add(Content.Load<Texture2D>("Sprites/blackSmoke07")); //textures.Add(Content.Load<Texture2D>("Sprites/blackSmoke08")); //textures.Add(Content.Load<Texture2D>("Sprites/blackSmoke09")); //textures.Add(Content.Load<Texture2D>("Sprites/blackSmoke10")); //textures.Add(Content.Load<Texture2D>("Sprites/blackSmoke11")); //textures.Add(Content.Load<Texture2D>("Sprites/blackSmoke12")); //textures.Add(Content.Load<Texture2D>("Sprites/blackSmoke13")); //textures.Add(Content.Load<Texture2D>("Sprites/blackSmoke14")); //textures.Add(Content.Load<Texture2D>("Sprites/blackSmoke15")); //textures.Add(Content.Load<Texture2D>("Sprites/blackSmoke16")); //textures.Add(Content.Load<Texture2D>("Sprites/blackSmoke17")); //textures.Add(Content.Load<Texture2D>("Sprites/blackSmoke18")); //textures.Add(Content.Load<Texture2D>("Sprites/blackSmoke19")); //textures.Add(Content.Load<Texture2D>("Sprites/blackSmoke20")); //textures.Add(Content.Load<Texture2D>("Sprites/blackSmoke21")); //textures.Add(Content.Load<Texture2D>("Sprites/blackSmoke22")); //textures.Add(Content.Load<Texture2D>("Sprites/blackSmoke23")); //textures.Add(Content.Load<Texture2D>("Sprites/blackSmoke24")); textures.Add(Content.Load <Texture2D>("Sprites/particle_square")); _Random = new Random(); _SpriteBatch = new SpriteBatch(GraphicsDevice); quad = new Quadtree(0, new Rectangle(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT)); quad.CreateTest(); _ParticleEngine = new ParticleEngine(); _ParticleEngine.GenerateNewEmitter(500, textures, new Vector2(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2), ParticleEmitter.EmitterTypes.Sequential); _ParticleEngine.GenerateNewEmitter(_Random.Next(0, 500), textures, new Vector2(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2 + 200), ParticleEmitter.EmitterTypes.Sequential); _FrameCounter = new FrameCounter(); }