public void onButtonClicked(Control c) { if (!_enabled) return; AnimateClick(); _enabled = false; }
public void AddControl(Control c) { controls.Add(c); Rearrange(); }
void NewGameFunc(Control c) { mainTheatre.Disable(menu); mainTheatre.Enable(scn); }
void ExitFunc(Control c) { this.Exit(); }
public void AddControl(Control c) { controls.Add(c); }