protected override void LoadContent() { _spriteBatch = new SpriteBatch(GraphicsDevice); var tex = Content.Load <Texture2D>("TestTextures/Test"); vicCount = 0; vicTimeCount = 0; var style = new UntexturedStyle(_spriteBatch) { Font = new GenericSpriteFont(Content.Load <SpriteFont>("Fonts/alagard")), TextScale = 2.0f, PanelTexture = new NinePatch(new TextureRegion(tex, 0, 8, 24, 24), 8), ButtonTexture = new NinePatch(new TextureRegion(tex, 24, 8, 16, 16), 4), ScrollBarBackground = new NinePatch(new TextureRegion(tex, 12, 0, 4, 8), 1, 1, 2, 2), ScrollBarScrollerTexture = new NinePatch(new TextureRegion(tex, 8, 0, 4, 8), 1, 1, 2, 2) }; UiSystem = new UiSystem(Window, GraphicsDevice, style); var pnlOptions = new Panel(Anchor.Center, new Vector2(350, 400), positionOffset: Vector2.Zero) { IsHidden = true }; var btnOptions = new Button(Anchor.TopLeft, new Vector2(200, 50), "Options") { PositionOffset = new Vector2(15, 15) }; var btnHitbox = new Button(Anchor.TopLeft, new Vector2(220, 50), "HitboxLayout:") { PositionOffset = new Vector2(25, 25) }; var prgHitbox = new Paragraph(Anchor.TopRight, 1, "Off", true) { PositionOffset = new Vector2(25, 33) }; var btnExit = new Button(Anchor.Center, new Vector2(220, 50), "Exit Game") { PositionOffset = new Vector2(0, 0) }; var btnOk = new Button(Anchor.BottomCenter, new Vector2(220, 50), "Ok") { PositionOffset = new Vector2(0, 30) }; var btnMainMenu = new Button(Anchor.Center, new Vector2(220, 50), "Main Menu") { PositionOffset = new Vector2(0, -70) }; pnlDefeat = new Panel(Anchor.Center, new Vector2(350, 400), positionOffset: Vector2.Zero) { IsHidden = true }; var prgDefeat = new Paragraph(Anchor.TopCenter, 1, "Defeat", true) { PositionOffset = new Vector2(0, 33) }; var btnMenu = new Button(Anchor.Center, new Vector2(220, 50), "Main Menu") { PositionOffset = new Vector2(0, 70) }; var btnExitGame = new Button(Anchor.BottomCenter, new Vector2(220, 50), "Exit Game") { PositionOffset = new Vector2(0, 30) }; var prgDeath = new Paragraph(Anchor.Center, 1, "You Died.", true) { PositionOffset = new Vector2(0, -50) }; btnVictory = new Button(Anchor.TopCenter, new Vector2(700, 50), "") { PositionOffset = new Vector2(0, 90), IsHidden = true, IsDisabled = true }; btnOptions.OnPressed = e => { pnlOptions.IsHidden = false; btnOptions.IsDisabled = true; }; btnOk.OnPressed = e => { pnlOptions.IsHidden = true; btnOptions.IsDisabled = false; }; btnHitbox.OnPressed = e => { if (prgHitbox.Text == "Off") { prgHitbox.Text = "On"; AnimationManager.HitboxLayout = true; } else { prgHitbox.Text = "Off"; AnimationManager.HitboxLayout = false; } }; btnExit.OnPressed = e => { Communicator.ExitSoftware = true; Exit(); }; btnExitGame.OnPressed = e => { Communicator.ExitSoftware = true; Exit(); }; btnMenu.OnPressed = e => { Exit(); }; btnMainMenu.OnPressed = e => { Exit(); }; pnlOptions.AddChild(btnHitbox); pnlOptions.AddChild(prgHitbox); pnlOptions.AddChild(btnExit); pnlOptions.AddChild(btnOk); pnlOptions.AddChild(btnMainMenu); pnlDefeat.AddChild(btnMenu); pnlDefeat.AddChild(prgDefeat); pnlDefeat.AddChild(btnExitGame); pnlDefeat.AddChild(prgDeath); UiSystem.Add("OptionsPanel", pnlOptions); UiSystem.Add("DefeatPanel", pnlDefeat); UiSystem.Add("OptionsButton", btnOptions); UiSystem.Add("VictoryStatement", btnVictory); int idCount1 = 0; int idCount2 = 0; animations = new Dictionary <champions, Dictionary <string, Animation> >() { { champions.Feng, new Dictionary <string, Animation>() { { "Run_Left", new Animation(Content.Load <Texture2D>("Feng/Run_Left"), 8, idCount1++) }, { "Run_Right", new Animation(Content.Load <Texture2D>("Feng/Run_Right"), 8, idCount1++) }, { "Jump_Right", new Animation(Content.Load <Texture2D>("Feng/Jump_Right"), 2, idCount1++) }, { "Jump_Left", new Animation(Content.Load <Texture2D>("Feng/Jump_Left"), 2, idCount1++) }, { "Fall_Right", new Animation(Content.Load <Texture2D>("Feng/Fall_Right"), 2, idCount1++) }, { "Fall_Left", new Animation(Content.Load <Texture2D>("Feng/Fall_Left"), 2, idCount1++) }, { "Idle_Right", new Animation(Content.Load <Texture2D>("Feng/Idle_Right"), 8, idCount1++) }, { "Idle_Left", new Animation(Content.Load <Texture2D>("Feng/Idle_Left"), 8, idCount1++) }, { "Attack1_Right", new Animation(Content.Load <Texture2D>("Feng/Attack1_Right"), 6, idCount1++) }, { "Attack_Right", new Animation(Content.Load <Texture2D>("Feng/Attack_Right"), 12, idCount1++) }, { "Attack1_Left", new Animation(Content.Load <Texture2D>("Feng/Attack1_Left"), 6, idCount1++) }, { "Attack_Left", new Animation(Content.Load <Texture2D>("Feng/Attack_Left"), 12, idCount1++) }, { "Hurt_Right", new Animation(Content.Load <Texture2D>("Feng/Hurt_Right"), 4, idCount1++) }, { "Hurt_Left", new Animation(Content.Load <Texture2D>("Feng/Hurt_Left"), 4, idCount1++) }, { "Death_Right", new Animation(Content.Load <Texture2D>("Feng/Death_Right"), 6, idCount1++) }, { "Death_Left", new Animation(Content.Load <Texture2D>("Feng/Death_Left"), 6, idCount1++) } } }, { champions.Knight, new Dictionary <string, Animation>() { { "Run_Left", new Animation(Content.Load <Texture2D>("Knight/Run_Left"), 10, idCount2++) }, { "Run_Right", new Animation(Content.Load <Texture2D>("Knight/Run_Right"), 10, idCount2++) }, { "Jump_Right", new Animation(Content.Load <Texture2D>("Knight/Jump_Right"), 3, idCount2++) }, { "Jump_Left", new Animation(Content.Load <Texture2D>("Knight/Jump_Left"), 3, idCount2++) }, { "Fall_Right", new Animation(Content.Load <Texture2D>("Knight/Fall_Right"), 4, idCount2++) }, { "Fall_Left", new Animation(Content.Load <Texture2D>("Knight/Fall_Left"), 4, idCount2++) }, { "Idle_Right", new Animation(Content.Load <Texture2D>("Knight/Idle_Right"), 8, idCount2++) }, { "Idle_Left", new Animation(Content.Load <Texture2D>("Knight/Idle_Left"), 8, idCount2++) }, { "Attack1_Right", new Animation(Content.Load <Texture2D>("Knight/Attack1_Right"), 6, idCount2++) }, { "Attack_Right", new Animation(Content.Load <Texture2D>("Knight/Attack_Right"), 6, idCount2++) }, { "Attack1_Left", new Animation(Content.Load <Texture2D>("Knight/Attack1_Left"), 6, idCount2++) }, { "Attack_Left", new Animation(Content.Load <Texture2D>("Knight/Attack_Left"), 6, idCount2++) }, { "Hurt_Right", new Animation(Content.Load <Texture2D>("Knight/Hurt_Right"), 3, idCount2++) }, { "Hurt_Left", new Animation(Content.Load <Texture2D>("Knight/Hurt_Left"), 3, idCount2++) }, { "Death_Right", new Animation(Content.Load <Texture2D>("Knight/Death_Right"), 10, idCount2++) }, { "Death_Left", new Animation(Content.Load <Texture2D>("Knight/Death_Left"), 10, idCount2++) } } } }; hitBoxManager.AquireData(GraphicsDevice); background = new Sprite(Content.Load <Texture2D>("maps/pixel hills")); Feng.ground = new Vector2(100, GraphicsDevice.Viewport.Height - 270); Knight.ground = new Vector2(100, GraphicsDevice.Viewport.Height - 130); // 200 champions champ = StartMenu.champion == "feng" ? champions.Feng : champions.Knight; Character character; Vector2 g; if (champ == champions.Feng) { character = new Feng(); g = Feng.ground; } else { character = new Knight(); g = Knight.ground; } Communicator.SetGround(g.Y); sprites = new List <Sprite>() { new Sprite(animations[champ], champ, StartMenu.nickName) { Position = new Vector2(g.X, g.Y), Id = Communicator.ClientId, Champion = character } }; UiSystem.Add(sprites[0].Id.ToString() + "h", sprites[0].healthBar); UiSystem.Add(sprites[0].Id.ToString() + "n", sprites[0].nickName); Thread thr = new Thread(Communicator.Receive); thr.Start(); StartMenu.champion = "none"; }
protected override void OnExiting(Object sender, EventArgs args) { base.OnExiting(sender, args); Communicator.SendExit(); }