void SelectionChangeCallback(int index, UnitTemplate target) { if (this.Index == index) { Set(Target); } }
void TemplateClicked(UnitUITemplate template, UnitTemplate data) { if (OnClick != null) { OnClick(template, data); } }
public virtual Deployment Deploy(UnitTemplate data) { if (Proponent.Energy.Value < data.Deployment.Cost) { throw new Exception(Proponent.name + "Base trying to Deploy a Unit that the Proponent can't afford to spend Energy on"); } if (Units.Count >= Units.Max) { throw new Exception(Proponent.name + " Base trying to deploy a Unit but it's reached it's maximum allowed units count"); } Proponent.Energy.Value -= data.Deployment.Cost; Spawn(data); var deployment = new Deployment(this, data); Deployments.Add(deployment); deployment.OnCompletion += OnDeploymentComplete; if (OnDeployment != null) { OnDeployment(deployment); } return(deployment); }
void TemplateDragEnd(UnitUITemplate template, UnitTemplate unit, PointerEventData pointerData) { if (OnTemplateDragEnd != null) { OnTemplateDragEnd(template, unit, pointerData); } }
public Deployment(MonoBehaviour behaviour, UnitTemplate unit) { this.Unit = unit; Duration = Timer = unit.Deployment.Time; Coroutine = behaviour.StartCoroutine(Procedure()); }
public virtual void Set(UnitTemplate template, ItemUpgradeType type) { this.Template = template; this.Type = type; label.text = type.DisplayName.Text; UpdateState(); }
public virtual void Set(UnitTemplate template) { FormatUpgradeLabel(power, template, Core.Items.Upgrades.Types.Common.Power, template.Attack.Power); FormatUpgradeLabel(range, template, Core.Items.Upgrades.Types.Common.Range, template.Attack.Range); FormatUpgradeLabel(defense, template, Core.Items.Upgrades.Types.Common.Defense, template.Defense); FormatLabel(hp, nameof(HP), template.Health); FormatLabel(speed, nameof(Speed), template.MovementMethod); FormatLabel(deploy, nameof(Deploy), template.Deployment.Time, "seconds-unit"); }
public virtual void Show(UnitTemplate template) { Template = template; Character.Set(template); Initial.Show(); Upgrade.Hide(); Show(); }
public virtual void Set(PlayerProponent player, UnitTemplate template) { this.Player = player; this.Template = template; price.text = template.Deployment.Cost.ToString("N0"); template.Icon.ApplyTo(icon); UpdateState(); }
public virtual IUnitSelectionData Find(UnitTemplate template) { for (int i = 0; i < Count; i++) { if (this[i].Template == template) { return(this[i]); } } return(null); }
public virtual void Add(UnitTemplate template) { for (int i = 0; i < Count; i++) { if (this[i] == null) { this[i] = template; return; } } this[0] = template; }
UnitSelectionUITemplate CreateTemplate(UnitTemplate unit, int index) { var instance = Instantiate(template, transform); instance.name = "Slot " + index.ToString(); var script = instance.GetComponent <UnitSelectionUITemplate>(); script.Init(index); script.Set(unit); return(script); }
void ListTemplateDrag(UnitUITemplate template, UnitTemplate unit, PointerEventData pointerData) { if (Instance == null) { } else { if (Instance.Template == template.Template) { SetTemplatePosition(pointerData); } } }
UnitUITemplate CreateTemplate(UnitTemplate data) { var instance = Instantiate(template, ScrollRect.content); instance.name = data.name + " Template"; var script = instance.GetComponent <UnitUITemplate>(); script.Init(); script.Set(data); return(script); }
public virtual void ClearAny(UnitTemplate target) { if (target == null) { return; } for (int i = 0; i < Count; i++) { if (this[i] == target) { this[i] = null; } } }
void ListTemplateDragEnd(UnitUITemplate template, UnitTemplate unit, PointerEventData pointerData) { if (Instance == null) { } else { Destroy(Instance.gameObject); Instance = null; Selection.Context.Apply(); if (OnDragEnd != null) { OnDragEnd(); } } }
public virtual void Set(UnitTemplate data) { this.Template = data; if (data.Illustration.Sprite == null) { illustration.color = new Color(1f, 1f, 1f, 0f); } else { illustration.color = Color.white; illustration.sprite = data.Illustration.Sprite; } UpdateIllustration(); UpdateState(); }
public override void Set(UnitTemplate data) { if (data == null) { base.Template = data; label.text = (Index + 1).ToString(); } else { base.Set(data); } rank.gameObject.SetActive(data != null); icon.gameObject.SetActive(data != null); label.gameObject.SetActive(data == null); GrayscaleController.On = data == null; }
void ListTemplateDragBegin(UnitUITemplate UITemplate, UnitTemplate template, PointerEventData pointerData) { if (Instance == null) { if (Player.Inventory.Contains(template.CatalogItem)) { Selection.Context.Start(UITemplate.Template); Instance = CreateTemplate(UITemplate); SetTemplatePosition(pointerData); if (OnDragBegin != null) { OnDragBegin(); } } } else { } }
protected virtual Unit Spawn(UnitTemplate template) { var instance = Instantiate(template.Prefab, transform.position, transform.rotation); instance.name = template.name + " (" + Proponent.name + ")"; instance.transform.localScale = transform.lossyScale; Tools.Layer.Set(instance, Proponent.Layer); var unit = instance.GetComponent <Unit>(); var data = Proponent.Units.Selection.Find(template); unit.Configure(Proponent, data); if (OnSpawn != null) { OnSpawn(unit); } return(unit); }
public virtual void Start(UnitTemplate target) { Template = target; }
void OnListUnitClicked(UnitUITemplate template, UnitTemplate data) { Context.Show(data); }
public virtual bool CanDeploy(UnitTemplate unit) { return(Units.Count < Units.Max && Proponent.Energy.Value >= unit.Deployment.Cost); }
public ItemUpgradesData(UnitTemplate template, List <Element> list) { this.list = list; CheckDefaults(template); }