static int _m_SetCodeTextZ(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Game.UIText gen_to_be_invoked = (Game.UIText)translator.FastGetCSObj(L, 1); { int _id = LuaAPI.xlua_tointeger(L, 2); zstring _z1 = (zstring)translator.GetObject(L, 3, typeof(zstring)); gen_to_be_invoked.SetCodeTextZ(_id, _z1); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }