Esempio n. 1
0
 static public int get_group(IntPtr l)
 {
     try {
         Game.ToggleButton self = (Game.ToggleButton)checkSelf(l);
         pushValue(l, self.group);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Esempio n. 2
0
 static public int OnEnable(IntPtr l)
 {
     try {
         Game.ToggleButton self = (Game.ToggleButton)checkSelf(l);
         self.OnEnable();
         return(0);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Esempio n. 3
0
 static public int set_group(IntPtr l)
 {
     try {
         Game.ToggleButton   self = (Game.ToggleButton)checkSelf(l);
         Game.ToggleBtnGroup v;
         checkType(l, 2, out v);
         self.group = v;
         return(0);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Esempio n. 4
0
 static public int SetParent(IntPtr l)
 {
     try {
         Game.ToggleButton     self = (Game.ToggleButton)checkSelf(l);
         UnityEngine.Transform a1;
         checkType(l, 2, out a1);
         self.SetParent(a1);
         return(0);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Esempio n. 5
0
 static public int SetOn(IntPtr l)
 {
     try {
         Game.ToggleButton self = (Game.ToggleButton)checkSelf(l);
         System.Boolean    a1;
         checkType(l, 2, out a1);
         self.SetOn(a1);
         return(0);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Esempio n. 6
0
 static public int set_check(IntPtr l)
 {
     try {
         Game.ToggleButton      self = (Game.ToggleButton)checkSelf(l);
         UnityEngine.GameObject v;
         checkType(l, 2, out v);
         self.check = v;
         return(0);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }