static public int get_group(IntPtr l) { try { Game.ToggleButton self = (Game.ToggleButton)checkSelf(l); pushValue(l, self.group); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int OnEnable(IntPtr l) { try { Game.ToggleButton self = (Game.ToggleButton)checkSelf(l); self.OnEnable(); return(0); } catch (Exception e) { return(error(l, e)); } }
static public int set_group(IntPtr l) { try { Game.ToggleButton self = (Game.ToggleButton)checkSelf(l); Game.ToggleBtnGroup v; checkType(l, 2, out v); self.group = v; return(0); } catch (Exception e) { return(error(l, e)); } }
static public int SetParent(IntPtr l) { try { Game.ToggleButton self = (Game.ToggleButton)checkSelf(l); UnityEngine.Transform a1; checkType(l, 2, out a1); self.SetParent(a1); return(0); } catch (Exception e) { return(error(l, e)); } }
static public int SetOn(IntPtr l) { try { Game.ToggleButton self = (Game.ToggleButton)checkSelf(l); System.Boolean a1; checkType(l, 2, out a1); self.SetOn(a1); return(0); } catch (Exception e) { return(error(l, e)); } }
static public int set_check(IntPtr l) { try { Game.ToggleButton self = (Game.ToggleButton)checkSelf(l); UnityEngine.GameObject v; checkType(l, 2, out v); self.check = v; return(0); } catch (Exception e) { return(error(l, e)); } }