Esempio n. 1
0
        private static StateMachine <GameManager> Register()
        {
            if (StateMachineInstance != null)
            {
                Debug.Log(StateMachineInstance);
            }
            StateMachine <GameManager> stateMachine = new StateMachine <GameManager>();

            stateMachine.DefineInitialState(States_InGame.Active);

            stateMachine.DefineTransition(
                fromState: States_InGame.Active,
                toState: States_InGame.Paused
                );

            stateMachine.DefineTransition(
                fromState: States_InGame.Paused,
                toState: States_InGame.Active
                );

            return(stateMachine);
        }