Esempio n. 1
0
        private void btnMechs_Click(Button sender)
        {
            SetUnitTypeButtonActive(sender);

            activeList = Active_List.Mech;

            spawner.SpawnUnit(MechsPriceList.Type.PriceLists[mechListIndex].PricedUnit);

            string name = MechsPriceList.Type.PriceLists[mechListIndex].Name;
            int    cost = MechsPriceList.Type.PriceLists[mechListIndex].Price;

            txtUnitName.Text = "Name: " + name;
            txtUnitCost.Text = "Cost: " + cost.ToString();

            bool alreadyPurchased = false;

            foreach (CustomizableUnit cu in MechDBUnits)
            {
                if (cu.Name == name)
                {
                    alreadyPurchased = true;
                    break;
                }
            }

            btnBuy.Enable = !(alreadyPurchased || cash < cost);
        }
Esempio n. 2
0
        private void btnMechs_Click(Button sender)
        {
            SetUnitTypeButtonActive(sender);

            activeList = Active_List.Mech;

            CustomizableUnit cu = MechDBUnits[mechListIndex];

            spawner.SpawnUnit(MechsPriceList.Type.PriceLists[cu.ID].PricedUnit);
            UpdateVariantCost(-1);

            txtUnitName.Text = "Unit Name: " + cu.Name;
        }