Esempio n. 1
0
        /// <summary>
        /// ViewScoreBoard function.
        /// </summary>
        /// <returns>The string of the scoreboard.</returns>
        public string ViewScoreBoard()
        {
            string scoreboard         = string.Empty;
            int    ranking            = 1;
            ScoreboardItemLogic logic = ScoreboardItemLogic.CreateRealLogic();

            foreach (scoreboard_items item in logic.GetOrderedScoreboard())
            {
                scoreboard += $"{ranking} {item.sbItem_playerName} {item.sbItem_score} {item.sbItem_time} \n";
                ranking++;
            }

            return(scoreboard);
        }
Esempio n. 2
0
        /// <summary>
        /// GameLogic_GameOver function.
        /// </summary>
        /// <param name="sender">sender object.</param>
        /// <param name="e">GameOverEventArgs event arguments.</param>
        private void GameLogic_GameOver(object sender, GameOverEventArgs e)
        {
            GameOverWindow window = new GameOverWindow();

            window.Owner = Application.Current.MainWindow;
            if (window.ShowDialog() == true)
            {
                ScoreboardItemLogic logic    = ScoreboardItemLogic.CreateRealLogic();
                scoreboard_items    newScore = new scoreboard_items();
                newScore.sbItem_id         = logic.GetAll().Count() + 1;
                newScore.sbItem_playerName = window.PlayerName.Text;
                newScore.sbItem_score      = e.FinalScore;
                newScore.sbItem_time       = e.FinalTime;
                try
                {
                    logic.Insert(newScore);
                }
                catch (ArgumentNullException)
                {
                }
            }
        }