Esempio n. 1
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 public GunGroupNode(SceneManager mSceneMgr)
 {
     this.gameNode = mSceneMgr.CreateSceneNode();
 }
Esempio n. 2
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 /// <summary>
 /// This holds the model element cannonGun and the gameNode in which the gun is created
 /// </summary>
 virtual protected void LoadModelElement()
 {
     cannonGun = new ModelElement(mSceneMgr, "CannonGun.mesh");
     gameNode  = mSceneMgr.CreateSceneNode();
 }