private void button2_Click(object sender, EventArgs e) { if (button2.Text == "Investigate hole") { if (intel >= 4 && per >= 2) { des.Text = "The hole seems to be some type of lock"; button1.Text = ("Pick Lock"); } else { des.Text = "It appears to be a small metal hole in the wall"; button1.Text = "Break Down Door"; } } if (button2.Text == "Break Down Door") { if (strength >= 5) { des.Text = "You manage to break down the door with ease."; Room2 xd = new Room2(hel, agil, stel, strength, per, intel, CName.Text, Class.Text); button3.Text = "Go To Next Room"; } else { des.Text = "You barely manage to break down the door and you take one damage."; hel = hel - 1; Health.Text = Convert.ToString(hel); Convert.ToInt32(hel); button3.Text = "Go To Next Room"; } } }
private void button1_Click(object sender, EventArgs e) { if (button1.Text == "Search Room") { des.Text = "You look around the room And you find a small crack in the wall.\n Through the crack you can see a dim candle light. You keep shearching and\n find a small metal hole in the wall"; button2.Text = "Investigate hole"; } if (button1.Text == "Dodge") { if (agil >= 4) { des.Text = "You manage to dodge the arrow just in time! You Look back at the hole\n is now closed."; button2.Text = "Break Down Door"; button1.Text = ""; } else { des.Text = "You aren't quick enough and the arrow strick you in th arm. You take two\n damage and the hole in now closed."; hel = hel - 2; Health.Text = Convert.ToString(hel); Convert.ToInt32(hel); button2.Text = "Break Down Door"; button1.Text = ""; } } if (button1.Text == "Pick Lock") { if (intel >= 5) { des.Text = "You have succesfully picked the lock and the door gently creeks open"; button3.Text = "Go To Next Room"; } else { des.Text = "While you are picking the lock you start hearing a clicking sound. You\n countinue picking the lock and out of the corner of your eye you see a trap\n door open and out comes a flying arrow"; button1.Text = "Dodge"; button2.Text = ""; } } if (button1.Text == "Break Down Door") { if (strength >= 5) { des.Text = "You manage to break down the door with ease."; Room2 xd = new Room2(hel, agil, stel, strength, per, intel, CName.Text, Class.Text); button3.Text = "Go To Next Room"; } else { des.Text = "You barely manage to break down the door and you take one damage."; hel = hel - 1; Health.Text = Convert.ToString(hel); Convert.ToInt32(hel); button3.Text = "Go To Next Room"; } } }
private void button3_Click(object sender, EventArgs e) { if (button3.Text == "Go To Next Room") { Room2 xd = new Room2(hel, agil, stel, strength, per, intel, CName.Text, Class.Text); xd.Show(); Hide(); } }