private void Awake() { randomSeed = Finder.RandomSeed; terrain = Finder.Terrain; flora = Finder.Flora; }
protected override void Initialize() { randomSeed = target as RandomSeed; }
private void Awake() { randomSeed = Finder.RandomSeed; }
protected void Awake() { randomSeed = Finder.RandomSeed; navigationMesh = Finder.NavigationMesh; random = randomSeed.CreateRandom(); }