Esempio n. 1
0
        private static void ChooseClass()
        {
            Dictionary <string, string> classInfo = new Dictionary <string, string>()
            {
                { "Mage", "The Mage class gives 2 extra Defence value. Starting weapon: Magic staff" },
                { "Ranged", "The Ranged class Gives 2 extra Attack value. Starting weapon: Bow" },
                { "Warrior", "The Warrior class Gives 2 extra Health value. Starting weapon: Sword" },
            };
            int  chosenClass;
            bool parseSuccessful;

            Console.WriteLine("Choose a class for your character by picking the number next to the class you want to play as: \n");

            do
            {
                PrintDesign.PrintFrameWithClassInfo(classInfo);
                Console.Write("choose number: ");
                parseSuccessful = int.TryParse(Console.ReadLine(), out chosenClass);

                if (chosenClass > 3 || chosenClass <= 0 || parseSuccessful == false)
                {
                    Console.Clear();
                    PrintDesign.WriteLineInRed("Class doesnt exists. Choose the number next to one of the classes below:\n");
                }
            } while (chosenClass > 3 || chosenClass <= 0 || parseSuccessful == false);

            List <string> classes = classInfo.Keys.ToList();

            Console.Clear();
            Console.WriteLine($"You chose the {classes[chosenClass - 1].ToUpper()} class\n");

            NameCharacter(classes[chosenClass - 1]);
        }
Esempio n. 2
0
        private void MenuAction(int choice, Player customer)
        {
            Console.ForegroundColor = ConsoleColor.Yellow;

            switch (choice)
            {
                case 1:
                    WeaponAvailableForSell(customer);
                    break;
                case 2:
                    ArmorsAvaliableForSell(customer);
                    break;
                case 3:
                    SpecialItemsAvaliableForSell(customer);
                    break;
                case 4:
                    SellItems(customer);
                    break;
                case 5:
                    Console.Clear();
                    PrintDesign.WriteLineInYellow("Thank you for visiting the shop! Welcome back anytime.");
                    break;
                default:
                    break;
            }
        }
Esempio n. 3
0
        public static void MenuAction(int choice)
        {
            switch (choice)
            {
            case 1:
                if (rnd.Next(1, 11) == 10)
                {
                    Console.WriteLine("You walk by without seeing any enemies!");
                    Console.Clear();
                }
                else
                {
                    Battle.StartFight(player, enemies[rnd.Next(enemies.Count)]);       // skickar med spelaren och en random vald fiende i listan
                }
                break;

            case 2:
                player.PlayerInfo();
                break;

            case 3:
                if (Player.backpack.Count == 0)
                {
                    Console.Clear();
                    PrintDesign.WriteLineInRed("Backpack is currently empty!");
                }
                else
                {
                    PrintDesign.PrintBackpack(Player.backpack);
                }
                break;

            case 4:
                shop.ShopMenu(player);
                break;

            case 5:
                player.GodMode();
                break;

            case 6:
                Exit();
                break;


            default:
                break;
            }
        }
Esempio n. 4
0
 public void GodMode()
 {
     if (PlayGodMode == true)
     {
         Console.Clear();
         PrintDesign.WriteLineInRed("You already play with godmode!");
     }
     else
     {
         Console.Clear();
         Console.WriteLine("Have fun with Godmode!");
         MaxBlock   += 1000;
         MaxDmg     += 80;
         Gold        = 9999999;
         PlayGodMode = true;
     }
 }
Esempio n. 5
0
        private void SellItems(Player customer)
        {
            var backpackItemsName = Player.backpack.Keys.ToList();  // hämmtar namnet på sakerna i backpacken
            var backpackItemsValue = Player.backpack.Values.ToList(); // hämtar värdet på sakerna i backpacken
            int choice;
            bool parseSuccessfull;
            if (Player.backpack.Count == 0)
            {
                Console.Clear();
                PrintDesign.WriteLineInRed("You have nothing to sell!");
            }
            else
            {
                do
                {
                    PrintDesign.PrintShop(Player.backpack);
                    Console.WriteLine("Select the number next to the item that you want to sell: ");
                    Console.Write("Number: ");
                    parseSuccessfull = int.TryParse(Console.ReadLine(), out choice);
                    if (choice > Player.backpack.Count + 1)
                    {
                        Console.Clear();
                        PrintDesign.WriteLineInRed("Number to high. Choose one of the numbers infront of the items");
                    }
                    else if (choice <= 0)
                    {
                        Console.Clear();
                        PrintDesign.WriteLineInRed("Number to low. Choose one of the numbers infront of the items");
                    }
                    else if (parseSuccessfull == false)
                    {
                        Console.Clear();
                        PrintDesign.WriteLineInRed("Something went wrong! Try again");
                    }

                } while (choice > Player.backpack.Count + 1 || choice <= 0 || parseSuccessfull == false);
                Console.Clear();
                PrintDesign.WriteLineInGreen($"\nSold {backpackItemsName[choice - 1]} for {backpackItemsValue[choice - 1]} gold");
                customer.Gold += backpackItemsValue[choice - 1]; // adderar guldet för den sålda varan till spelaren
                Player.backpack.Remove(backpackItemsName[choice - 1]); // tar bort sålda varan från ryggsäcken
            }

        }
Esempio n. 6
0
        /// <summary>
        /// Hämtar loot ifall det finns och ifall spelaren vill plocka upp det.
        /// </summary>

        public static void GetLoot(EnemyModel enemy, PlayerModel player)
        {
            string answer;
            int    lootValue;
            string loot = enemy.droppedLoot(out lootValue);

            if (loot == null)
            {
                PrintDesign.WriteLineInGreen($"You search dead {enemy.Name} and find {enemy.Gold} gold, but no additional loot.");
                player.Gold += enemy.Gold;
            }
            else
            {
                PrintDesign.WriteLineInGreen($"You search dead {enemy.Name} and find {enemy.Gold} gold, and {loot} (worth: {lootValue} coins).");
                player.Gold += enemy.Gold;
                do
                {
                    Console.WriteLine($"Do you want to pick up {loot}? Y/N");
                    answer = Console.ReadLine().ToLower().Replace(" ", "");

                    if (answer == "y")
                    {
                        Console.Clear();

                        if (Player.backpack.ContainsKey(loot))
                        {
                            PrintDesign.WriteLineInRed("You already own this item!");
                        }
                        else
                        {
                            Player.backpack.Add(loot, lootValue);
                            PrintDesign.WriteLineInGreen($"{loot} added to backpack!");
                        }
                    }
                    if (answer != "y" && answer != "n")
                    {
                        Console.Clear();
                        PrintDesign.WriteLineInRed("Invalid input! Try again.");
                    }
                } while (answer != "y" && answer != "n");
            }
        }
Esempio n. 7
0
        public static void StartFight(PlayerModel player, EnemyModel enemy)
        {
            Console.Clear();
            int expToGive = enemy.Exp;

            Console.WriteLine($"{player.Name} VS {enemy.Name}");
            Console.WriteLine();
            while (true)
            {
                Console.WriteLine($"{player.Name} health: {player.Health}");
                Console.WriteLine($"{enemy.Name} health: {enemy.Health}\n");
                if (GetAttackResult(player, enemy) == "Fight Over") // skickar in spelaren först (dvs spelaren attackerar) returneras stringen Fight Over så ges exp och loot.
                {
                    Console.Clear();

                    player.GainExp(expToGive);
                    PrintDesign.WriteLineInGreen($"\nYou won the fight! you gain {expToGive} Exp");

                    if (player.Level >= 10)
                    {
                        Program.WonGame();
                    }
                    GetLoot(enemy, player);
                    enemy.Health  = 100;                   // full health inför varje ny fight.
                    player.Health = 100;
                    if (player.FightClass == "warrior")
                    {
                        player.Health = 102;
                    }
                    break;
                }
                Console.WriteLine($"{player.Name} health: {player.Health}");
                Console.WriteLine($"{enemy.Name} health: {enemy.Health}\n");
                if (GetAttackResult(enemy, player) == "Fight Over") // skickar in fienden först (dvs fienden attackerar)
                {
                    Console.Clear();
                    PrintDesign.WriteLineInRed("\nYou lost!");
                    Program.Exit();
                    break;
                }
            }
        }
Esempio n. 8
0
        public void ShopMenu(Player customer)
        {
            int choice;
            bool parseSuccessfull;
            Console.Clear();
            PrintDesign.WriteLineInYellow("Welcome to the shop!");
            do
            {

                PrintDesign.WriteLineInYellow("1. Show weapons for sale");
                PrintDesign.WriteLineInYellow("2. Show armor for sale");
                PrintDesign.WriteLineInYellow("3. Show special items for sale");
                PrintDesign.WriteLineInYellow("4. Sell items");
                PrintDesign.WriteLineInYellow("5. Back to main menu");
                parseSuccessfull = int.TryParse(Console.ReadLine(), out choice);

                if (parseSuccessfull == false)
                {
                    Console.Clear();
                    PrintDesign.WriteLineInRed("Something went wrong! Try again.");
                }

                if (choice > 5)
                {
                    Console.Clear();
                    PrintDesign.WriteLineInRed("Number to high, choose a number between 1 and 5.");
                }
                else if (choice <= 0)
                {
                    Console.Clear();
                    PrintDesign.WriteLineInRed("Number to low, choose a number between 1 and 5.");
                }

                MenuAction(choice, customer);

            } while (choice != 5);

            Console.ForegroundColor = ConsoleColor.White;


        }
Esempio n. 9
0
        public static void MainMenu(Player player)
        {
            int  userChoice;
            bool parseSuccessful;

            do
            {
                Console.WriteLine("\nSelect an action from the menu: ");
                Console.WriteLine($"1. take {player.Name} adventuring");
                Console.WriteLine($"2. show details about {player.Name}");
                Console.WriteLine("3. Open backpack");
                Console.WriteLine("4. Visit shop");
                PrintDesign.WriteLineInRed("5. Play with GodMode");
                PrintDesign.WriteLineInRed("6. Exit game");
                Console.Write("\nChoice: ");

                parseSuccessful = int.TryParse(Console.ReadLine(), out userChoice);

                if (userChoice <= 0)
                {
                    Console.Clear();
                    PrintDesign.WriteLineInRed("Chosen number to small, pick a number between 1 and 4 in the menu");
                }
                else if (userChoice > 4)
                {
                    Console.Clear();
                    PrintDesign.WriteLineInRed("Chosen number to big, pick a number between 1 and 4 in the menu");
                }
                else if (parseSuccessful == false)                                                                              // denna behövs egentligen inte då ints default är 0, men varför inte :)
                {
                    Console.Clear();
                    PrintDesign.WriteLineInRed("Something went wrong with your input. Pick a number between 1 and 4 in the menu");
                }

                MenuAction(userChoice);
            } while (userChoice < 0 || userChoice > 6 || parseSuccessful == false);
        }
Esempio n. 10
0
        private static void NameCharacter(string classOfCharacter)
        {
            string characterName;

            Console.WriteLine("Pick a name for your character:(max 25 characters)");
            do
            {
                Console.Write("Character name: ");
                characterName = Console.ReadLine();
                if (characterName.Length > 25)
                {
                    Console.Clear();
                    PrintDesign.WriteLineInRed("Name contains to many characters\n");
                }
                else if (!characterName.Any(char.IsLetter))
                {
                    Console.Clear();
                    PrintDesign.WriteLineInRed("Name must contain at least one letter!\n");
                }
            } while (characterName.Length > 25 || !characterName.Any(char.IsLetter));

            Console.Clear();
            InitiliazePlayer(characterName, classOfCharacter);
        }
Esempio n. 11
0
 public static void Exit()
 {
     Console.Clear();
     PrintDesign.WriteLineInGreen("Thank you for playing! See you next time");
     Environment.Exit(0);
 }
Esempio n. 12
0
 public void PlayerInfo()
 {
     Console.Clear();
     PrintDesign.PrintFrameWithPlayerInfo(Name, Level, FightClass, Health, MaxDmg, MaxBlock, Weapon, Armor, SpecialItem, ExpLeftUntilLevelUp, Gold);
 }
Esempio n. 13
0
        private void SpecialItemsAvaliableForSell(Player customer)
        {

            var listOfItemNames = specialItemsToSell.Keys.ToList();  // hämmtar namnet på special item till salu
            var listOfItemPrices = specialItemsToSell.Values.ToList(); // hämtar värdet på special item till salu.
            int choice;
            bool parseSuccessfull;
            do
            {
                
                PrintDesign.WriteLineInGreen($"\nGold in wallet: {customer.Gold}");
                PrintDesign.PrintShop(specialItemsToSell);
                Console.Write("Number: ");

                parseSuccessfull = int.TryParse(Console.ReadLine(), out choice);

                if (choice < 0)
                {
                    PrintDesign.WriteLineInRed("Chosen number to small!");
                }
                else if (parseSuccessfull == false)
                {
                    PrintDesign.WriteLineInRed("Something went wrong!");
                }
                else if (choice > 4)
                {
                    PrintDesign.WriteLineInRed("Chosen number to high!");
                }

            } while (choice >= 4 || choice <= 0 || parseSuccessfull == false);

            if (listOfItemPrices[choice - 1] > customer.Gold)
            {
                Console.Clear();
                PrintDesign.WriteLineInRed($"You dont have enough money to buy {listOfItemNames[choice - 1]}!");
            }

            else if (customer.SpecialItem == listOfItemNames[choice - 1])
            {
                Console.Clear();
                PrintDesign.WriteLineInRed($"You already own {listOfItemNames[choice - 1]}!");
            }
            else
            {
                Console.Clear();
                PrintDesign.WriteLineInGreen($"\n{listOfItemNames[choice - 1]} bought and equipped!");
                customer.SpecialItem = listOfItemNames[choice - 1]; // adderar special item till spelaren
                customer.Gold -= listOfItemPrices[choice - 1]; // tar bort det antal guld från spelaren som den köpta varan kostar.

                if (choice == 1)
                {
                    customer.Health -= ExtraHealthFromItems;
                    ExtraHealthFromItems = 1;
                    customer.Health += ExtraHealthFromItems;
                }
                if (choice == 2)
                {
                    customer.Health -= ExtraHealthFromItems;
                    ExtraHealthFromItems = 2;
                    customer.Health += ExtraHealthFromItems;
                }
                if (choice == 3)
                {
                    customer.Health -= ExtraHealthFromItems;
                    ExtraHealthFromItems = 3;
                    customer.Health += ExtraHealthFromItems;
                }

            }
        }
Esempio n. 14
0
        private void ArmorsAvaliableForSell(Player customer)
        {
            var listOfArmorNames = armorsToSell.Keys.ToList();
            var listOfArmorPrices = armorsToSell.Values.ToList();
            int choice;
            bool parseSuccessfull;
            do
            {
                ;
                PrintDesign.WriteLineInGreen($"\nGold in wallet: {customer.Gold}");
                PrintDesign.PrintShop(armorsToSell);
                Console.Write("Number: ");

                parseSuccessfull = int.TryParse(Console.ReadLine(), out choice);

                if (choice <= 0)
                {
                    Console.Clear();
                    PrintDesign.WriteLineInRed("Chosen number to small!");
                }
                else if (parseSuccessfull == false)
                {
                    Console.Clear();
                    PrintDesign.WriteLineInRed("Something went wrong!");
                }
                else if (choice >= 4)
                {
                    Console.Clear();
                    PrintDesign.WriteLineInRed("Chosen number to high!");
                }

            } while (choice >= 4 || choice <= 0 || parseSuccessfull == false);

            if (listOfArmorPrices[choice - 1] > customer.Gold)
            {
                Console.Clear();
                PrintDesign.WriteLineInRed($"You dont have enough money to buy {listOfArmorNames[choice - 1]}!");
            }

            else if (customer.Armor.Contains(listOfArmorNames[choice - 1]))
            {
                Console.Clear();
                PrintDesign.WriteLineInRed($"You already {listOfArmorNames[choice - 1]}!");
            }
            else
            {
                PrintDesign.WriteLineInGreen($"\n{listOfArmorNames[choice - 1]} bought and equipped!");
                customer.Armor = listOfArmorNames[choice - 1];
                customer.Gold -= listOfArmorPrices[choice - 1];

                if (choice == 1)
                {
                    customer.MaxBlock -= ExtraDefenceFromArmor; // tar bort nuvarande bonusen från armor
                    ExtraDefenceFromArmor = 3;
                    customer.MaxBlock += ExtraDefenceFromArmor; // addrar bonusen från den nyköpta armor
                }
                if (choice == 2)
                {
                    customer.MaxBlock -= ExtraDefenceFromArmor;
                    ExtraDefenceFromArmor = 5;
                    customer.MaxBlock += ExtraDefenceFromArmor;
                }
                if (choice == 3)
                {
                    customer.MaxBlock -= ExtraDefenceFromArmor;
                    ExtraDefenceFromArmor = 7;
                    customer.MaxBlock += ExtraDefenceFromArmor;
                }

            }
        }
Esempio n. 15
0
        private void WeaponAvailableForSell(Player customer)
        {
            var listOfWeaponNames = weaponsToSell.Keys.ToList();
            var listOfWeaponPrices = weaponsToSell.Values.ToList();
            int choice;
            bool parseSuccessfull;

            Console.Clear();
            Console.WriteLine($"Weapons avaliable for the {customer.FightClass}:");
            do
            {
                
                PrintDesign.WriteLineInGreen($"\nGold in wallet: {customer.Gold}");
                PrintDesign.PrintShop(weaponsToSell);
                Console.Write("Number: ");

                parseSuccessfull = int.TryParse(Console.ReadLine(), out choice);

                if (choice <= 0)
                {
                    Console.Clear();
                    PrintDesign.WriteLineInRed("Chosen number to small!");
                }
                else if (parseSuccessfull == false)
                {
                    Console.Clear();
                    PrintDesign.WriteLineInRed("Something went wrong!");
                }
                else if (choice >= 4)
                {
                    Console.Clear();
                    PrintDesign.WriteLineInRed("Chosen number to high!");
                }

            } while (choice >= 4 || choice <= 0 || parseSuccessfull == false);

            if (listOfWeaponPrices[choice - 1] > customer.Gold)
            {
                Console.Clear();
                PrintDesign.WriteLineInRed($"You dont have enough money to buy {listOfWeaponNames[choice - 1]}!");
            }

            else if (customer.Weapon == listOfWeaponNames[choice - 1])
            {
                Console.Clear();
                PrintDesign.WriteLineInRed($"You already own {listOfWeaponNames[choice - 1]}!");
            }
            else
            {
                Console.Clear();
                PrintDesign.WriteLineInGreen($"\n{listOfWeaponNames[choice - 1]} bought and equipped!");
                customer.Weapon = listOfWeaponNames[choice - 1];
                customer.Gold -= listOfWeaponPrices[choice - 1];

                if (choice == 1)
                {
                    customer.MaxDmg -= ExtraDamageFromWeapons;
                    ExtraDamageFromWeapons = 3;
                    customer.MaxDmg += ExtraDamageFromWeapons;
                }
                if (choice == 2)
                {
                    customer.MaxDmg -= ExtraDamageFromWeapons;
                    ExtraDamageFromWeapons = 5;
                    customer.MaxDmg += ExtraDamageFromWeapons;
                }
                if (choice == 3)
                {
                    customer.MaxDmg -= ExtraDamageFromWeapons;
                    ExtraDamageFromWeapons = 7;
                    customer.MaxDmg += ExtraDamageFromWeapons;
                }
            }
        }