Esempio n. 1
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 /// <summary>
 ///
 /// </summary>
 /// <param name="image"></param>
 /// <param name="Name"></param>
 /// <param name="OverridePlayerSprite">Replace sprite of player with Weaopn.image</param>
 /// <param name="WeaponLocation">Location of weapon sprite(Relative to Player)</param>
 /// <param name="ProjectioleLocation">Location that projectiles will be lauched from(Relative to Player)</param>
 public Weapon(Image image, string Name, bool OverridePlayerSprite, Point_Socket WeaponLocation, Point_Socket ProjectileLocation, float ScaleX, float ScaleY)
 {
     this.ScaleX = ScaleX;
     this.ScaleY = ScaleY;
     this.Name   = Name;
     this.image  = image;
     this.OverridePlayerSprite = OverridePlayerSprite;
     this.WeaponLocation       = WeaponLocation;
     this.ProjectileLocation   = ProjectileLocation;
 }
Esempio n. 2
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 /// <summary>
 ///
 /// </summary>
 /// <param name="ClipSize">Amount of ammo per clip(-1 for infinite)</param>
 /// <param name="MaxAmmo">Amount of ammo per clip(-1 for infinite)</param>
 public Weapon_Moveable(int ClipSize, int MaxAmmo, Image image, string Name, bool OverridePlayerSprite, Point_Socket WeaponLocation, Point_Socket ProjectioleLocation, float ScaleX, float ScaleY) : base(image, Name, OverridePlayerSprite, WeaponLocation, ProjectioleLocation, ScaleX, ScaleY)
 {
     this.ClipSize = ClipSize;
     this.MaxAmmo  = MaxAmmo;
 }