Esempio n. 1
0
        public void  ApplyOn(PlayerShip ship)
        {
            GameObject powerUp = ChoosePowerUp(ship);

            powerUp.Center = ship.Center;
            ship.AddChild(powerUp);
            Play(Properties.Resources.start);
            Delete();
        }
Esempio n. 2
0
        public override void Update(float deltaTime)
        {
            PlayerShip player = Parent as PlayerShip;

            if (player != null)
            {
                player.ShieldActivated = true;
            }

            CheckForCollisions();
            if (Environment.TickCount - startTime > duration)
            {
                Delete();
                if (player != null)
                {
                    player.ShieldActivated = false;
                }
            }
        }
Esempio n. 3
0
        public override void Update(float deltaTime)
        {
            PlayerShip player = Parent as PlayerShip;

            if (firstFrame)
            {
                firstFrame = false;
                if (player != null)
                {
                    player.Cannon.ShotInterval = 0;
                }
            }
            else if (Environment.TickCount - startTime > duration)
            {
                if (player != null)
                {
                    player.Cannon.DefaultShotInterval();
                }
                Delete();
            }
        }
Esempio n. 4
0
        public override void Update(float deltaTime)
        {
            PlayerShip player = Parent as PlayerShip;

            if (firstFrame)
            {
                firstFrame = false;
                if (player != null)
                {
                    player.Speed = PlayerShip.MAX_SPEED;
                }
            }
            else if (Environment.TickCount - startTime > duration)
            {
                if (player != null)
                {
                    player.Speed = PlayerShip.MIN_SPEED;
                }
                Delete();
            }
        }
Esempio n. 5
0
        private void Form1_Load(object sender, EventArgs e)
        {
            Random     rnd   = new Random();
            GameObject world = scene.World;

            {
                var noise = new[]
                {
                    Properties.Resources.space_noise_1,
                    Properties.Resources.space_noise_2,
                    Properties.Resources.space_noise_3
                };

                world.AddChild(new SpaceNoise(noise[0], 3 * 1.5f, 1.00f, false, false));
                world.AddChild(new SpaceNoise(noise[0], 3 * 2.5f, 2.00f, true, true));
                world.AddChild(new SpaceNoise(noise[1], 3 * 3.5f, 1.50f, false, true));
                world.AddChild(new SpaceNoise(noise[2], 3 * 5.5f, 2.00f, true, false));
            }

            world.AddChild(new StarSpawner());

            EnemySpawner[] spawners = new EnemySpawner[]
            {
                new EnemySpawner(0, 500, new FuncBehavior(x => Math.Sin(x * 10) * 0.9, 175)),
                new EnemySpawner(11, 500, new FollowPlayerBehavior(200)),
                new EnemySpawner(29, 500, new FuncBehavior(x => - 0.9 * (2 / Math.PI) * Math.Asin(Math.Sin(Math.PI * x * 3)), 250)),
                new EnemySpawner(20, 500, new FlockingBehavior(200)),
                new EnemySpawner(42, 500, new FuncBehavior(x => (Math.Sin(x * 10) + Math.Sin(x * 5)) * 0.5, 275)),
                new EnemySpawner(63, 500, new FuncBehavior(x => Math.Atan(x * 10 - 5) * -0.5, 200)),
                new EnemySpawner(54, 500, new FuncBehavior(x => (Math.Sin((x + 1) * 10 + 15) - Math.Sin((x + 1) * 15)) * 0.2 - 0.4, 300)),
            };
            world.AddChildren(spawners);
            world.AddChild(new EnemySpawnerDirector(spawners));

            PlayerShip player = new PlayerShip(33);

            player.CenterY = world.CenterY;
            player.Left    = world.Left + 100;
            world.AddChild(player);
        }
Esempio n. 6
0
        private GameObject ChoosePowerUp(PlayerShip ship)
        {
            int        attempts = 0;
            GameObject result   = null;

            do
            {
                attempts++;
                result = powerUps[rnd.Next(powerUps.Count)]();
                if (ship.AllChildren.Any((m) => m.GetType().Equals(result.GetType())))
                {
                    result = null;
                }
            } while (result == null && attempts < 100);
            if (result == null)
            {
                // If we reach here, we probably have all the powerups,
                // in which case, simply add the first power up on the list
                result = powerUps[0]();
            }
            return(result);
        }
Esempio n. 7
0
 protected virtual void OnTriggerEnter2D(Collider2D other)
 {
     if (other.gameObject.CompareTag("Projectile"))
     {
         Projectile projectile = other.GetComponent <Projectile>();
         if (projectile.GetFraction() != fraction)
         {
             projectile.SetCollisionInfo(speed);
             projectile.Explode();
             Explode();
         }
     }
     else if (other.gameObject.CompareTag("Ship"))
     {
         PlayerShip ship = other.GetComponent <PlayerShip>();
         if (ship != null)
         {
             Explode();
             GameController.Multiplier += 1f;
         }
     }
 }