private void Awake() { playerMover = GetComponent <PlayerMover>(); playerInput = GetComponent <PlayerInput>(); playerWeapon = GetComponent <PlayerWeapon>(); EnablePlayer(true); }
private void Awake() { pauseMenuActionEventChannel = Finder.PauseMenuActionEventChannel; playerMover = GetComponent <PlayerMover>(); player = GetComponent <Player>(); freezeTimeIsClicked = false; canChangeTimeline = true; rtButtonUnpressed = true; canPressJump = true; }
private void Awake() { audioSource = GetComponent <AudioSource>(); playerDeathEventChannel = Finder.PlayerDeathEventChannel; playerMover = GetComponentInParent <PlayerMover>(); }