Esempio n. 1
0
        public bool TeamAvailableTo(int team, PlayerLobbyInfo player)
        {
            if (player.SteamID == 0)
            {
                return(!LobbyInfo.Players.Exists(match =>
                                                 match != player && match.GameTeam == team));
            }
            else
            {
                bool PreventTeamCollissions = false;

                if (!player.HasPickedTeam)
                {
                    PreventTeamCollissions = true;
                }

                if (PreventTeamCollissions)
                {
                    return(!LobbyInfo.Players.Exists(match =>
                                                     match.SteamID != 0 && match.SteamID != player.SteamID && match.GameTeam == team));
                }
                else
                {
                    return(true);
                }
            }
        }
Esempio n. 2
0
        public int FirstKingdomAvailableTo(PlayerLobbyInfo player)
        {
            for (int kingdom = 1; kingdom <= Program.MaxPlayers; kingdom++)
            {
                if (KingdomAvailableTo(kingdom, player))
                {
                    return(kingdom);
                }
            }

            return(0);
        }
Esempio n. 3
0
        public int FirstTeamAvailableTo(PlayerLobbyInfo player)
        {
            for (int team = 1; team <= Program.MaxTeams; team++)
            {
                if (TeamAvailableTo(team, player))
                {
                    return(team);
                }
            }

            return(0);
        }
Esempio n. 4
0
 public bool KingdomAvailableTo(int kingdom, PlayerLobbyInfo player)
 {
     if (player.SteamID == 0)
     {
         return(!LobbyInfo.Players.Exists(match =>
                                          match != player && match.GamePlayer == kingdom));
     }
     else
     {
         return(!LobbyInfo.Players.Exists(match =>
                                          match.SteamID != 0 && match.SteamID != player.SteamID && match.GamePlayer == kingdom));
     }
 }
Esempio n. 5
0
        public bool TryToJoin(string name, PlayerLobbyInfo player)
        {
            if (!player.Spectator)
            {
                return(false);
            }

            if (!LobbyInfo.Players.Exists(_player => _player.SteamID == 0))
            {
                return(false);
            }

            var kingdom = FirstKingdomAvailableTo(player);
            var team    = FirstTeamAvailableTo(player);

            if (kingdom <= 0)
            {
                return(false);
            }

            player.GamePlayer = kingdom;
            player.GameTeam   = team;
            player.Spectator  = false;

            bool found_a_spot = false;

            for (int i = 0; i < LobbyInfo.Players.Count; i++)
            {
                if (LobbyInfo.Players[i].SteamID == 0)
                {
                    LobbyInfo.Players[i] = player;
                    found_a_spot         = true;
                    break;
                }
            }

            if (!found_a_spot)
            {
                return(false);
            }

            LobbyInfo.Spectators.RemoveAll(_player => _player.SteamID == player.SteamID);

            SendAnnouncement(name + " has joined the melee!");
            return(true);
        }
Esempio n. 6
0
        public bool ProcessAsAction(string msg, UInt64 id, string name)
        {
            if (msg[0] != '%')
            {
                return(false);               // Action message must start with a '%'
            }
            if (msg.Length < 3)
            {
                return(false);                // Action message must have at least 3 characters, eg '%p3'
            }
            if (msg[1] == 'a')
            {
                try
                {
                    string remainder = msg.Substring(2);

                    if (remainder != null & remainder.Length > 0)
                    {
                        GameClass.Game.AddChatMessage("Game", remainder);
                        return(true);
                    }
                }
                catch
                {
                    Console.WriteLine("bad chat command : {0}", msg);
                    return(false);
                }

                return(false);
            }
            else
            {
                if (!SteamMatches.IsLobbyOwner())
                {
                    // Only the lobby owner can act on action messages.
                    // Everyone else should ignore them, so return true,
                    // signalling this action was already processed.
                    return(true);
                }

                // Get the info for the player sending the message.
                PlayerLobbyInfo player = null;
                try
                {
                    player           = LobbyInfo.Players.Where(_player => _player.SteamID == id).First();
                    player.Spectator = false;
                }
                catch
                {
                    player           = LobbyInfo.Spectators.Where(_player => _player.SteamID == id).First();
                    player.Spectator = true;
                }

                // The third character in the message stores the numeric value.
                // Parse it and store in this variable.
                int value = -1;

                try
                {
                    string valueStr = "" + msg[2];
                    int.TryParse(valueStr, out value);
                }
                catch
                {
                    Console.WriteLine("bad chat command : {0}", msg);
                    return(false);
                }

                // Join message.
                if (msg[1] == 'j')
                {
                    // The numeric value for joining/spectating is 1/0.
                    if (value != 0 && value != 1)
                    {
                        return(false);
                    }

                    if (value == 0) // Player wants to Spectate.
                    {
                        if (player.Spectator)
                        {
                            return(false);
                        }

                        for (int i = 0; i < LobbyInfo.Players.Count; i++)
                        {
                            if (LobbyInfo.Players[i].SteamID == player.SteamID)
                            {
                                LobbyInfo.Players[i] = new PlayerLobbyInfo();
                            }
                        }

                        player.Spectator = true;
                        LobbyInfo.Spectators.RemoveAll(_player => _player.SteamID == player.SteamID);
                        LobbyInfo.Spectators.Add(player);

                        SendAnnouncement(name + " likes to watch.");
                    }
                    else // Player wants to Join.
                    {
                        TryToJoin(name, player);
                    }
                }
                // Change kingdom message.
                else if (msg[1] == 'k' && !player.Spectator)
                {
                    // The numeric value for player (kingdom) must be one of 1, 2, 3, 4.
                    if (value <= 0 || value > Program.MaxPlayers)
                    {
                        return(false);
                    }

                    if (KingdomAvailableTo(value, player))
                    {
                        SendAnnouncement(name + " has changed kingdoms!");
                        player.GamePlayer = value;
                    }
                }
                // Change team message.
                else if (msg[1] == 't' && !player.Spectator)
                {
                    // The numeric value for team must be one of 1, 2, 3, 4.
                    if (value <= 0 || value > Program.MaxTeams)
                    {
                        return(false);
                    }

                    if (TeamAvailableTo(value, player))
                    {
                        SendAnnouncement(name + " has changed teams!");
                        player.GameTeam = value;
                    }
                }
                else
                {
                    return(false);
                }
            }

            SetLobbyInfo();
            return(true);
        }
Esempio n. 7
0
        public void BuildLobbyInfo(ulong joining_player_id = 0)
        {
            if (!SteamMatches.IsLobbyOwner())
            {
                return;
            }

            PlayerLobbyInfo joining_player = null;

            var PrevInfo = LobbyInfo;

            LobbyInfo = new LobbyInfo(Program.MaxPlayers);

            int members = SteamMatches.GetLobbyMemberCount();

            for (int i = 0; i < members; i++)
            {
                ulong           SteamID = SteamMatches.GetMemberId(i);
                PlayerLobbyInfo player  = new PlayerLobbyInfo();
                player.Spectator = true;

                int index = 0;
                foreach (var prev_player in PrevInfo.Players)
                {
                    if (prev_player.SteamID == SteamID)
                    {
                        player           = LobbyInfo.Players[index] = prev_player;
                        player.Spectator = false;
                    }

                    index++;
                }

                player.Name = SteamMatches.GetMemberName(i);

                if (player.Spectator)
                {
                    player.SteamID = SteamMatches.GetMemberId(i);
                    LobbyInfo.Spectators.Add(player);
                }

                if (player.SteamID == joining_player_id)
                {
                    joining_player = player;
                }
            }

            // For every player that doesn't have a kingdom/team set,
            // choose an available initial value.
            foreach (var player in LobbyInfo.Players)
            {
                if (player.GamePlayer <= 0 || player.GamePlayer > Program.MaxPlayers)
                {
                    player.GamePlayer = FirstKingdomAvailableTo(player);
                }

                if (player.GameTeam <= 0 || player.GameTeam > Program.MaxTeams)
                {
                    player.GameTeam      = FirstTeamAvailableTo(player);
                    player.HasPickedTeam = true;
                }
            }

            // Set the current player to be the host.
            LobbyInfo.Players.ForEach(player => player.Host    = player.SteamID == SteamCore.PlayerId());
            LobbyInfo.Spectators.ForEach(player => player.Host = player.SteamID == SteamCore.PlayerId());

            // If there is a joinging player try to add them and then rebuild.
            if (joining_player_id != 0 && joining_player != null)
            {
                TryToJoin(joining_player.Name, joining_player);
                BuildLobbyInfo();
                return;
            }

            BuildArgs();
            SetLobbyInfo();
        }
Esempio n. 8
0
        public void ConstructArgs(StringBuilder teams, StringBuilder kingdoms, int num_players, string server, string users, string spectators, PlayerLobbyInfo player, bool spectator)
        {
            string type = player.Host ? "--server" : "--client";

            player.Args = string.Format("{0} --p {1}", type, player.GamePlayer);
        }