public LevelBuilder() { Dimensions = new Vector2(60, 60); ObstacleGenerator = new ObstacleGenerator(Dimensions); SpawnerGenerator = new SpawnerGenerator(Dimensions); OpponentsCreator = new OpponentsCreator(); BulletGenerator = new BulletGenerator(); }
public void BuildLevel() { ObstacleGenerator.Create(); SpawnerGenerator.Create(ObstacleGenerator.ObjectList); }